To move or not to move
by Sean · in Artist Corner · 05/19/2006 (6:47 am) · 3 replies
Lots of game engines suggest you to move the figure during the animation. In other works: if you do a walk cycle you drag the character along the direction path. I think the main idea is to prevent moon walking. Is this the suggested method in Torque as well? I see some examples and tutorials out there dont follow this method.
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#2
Yes, Torque uses a similar technique to prevent moon walking. You animated the character actually moving during its walk cycle including its bounding box. When you export the character you make to flag the walk sequence as a "ground transform" animation. The engine will then use the distance that the bounding box travels to calculate the speed to play the animation over that distance covered. It then will scale the animation as the player speeds up or slows down and is covering smaller distances.
05/19/2006 (4:16 pm)
Sean,Yes, Torque uses a similar technique to prevent moon walking. You animated the character actually moving during its walk cycle including its bounding box. When you export the character you make to flag the walk sequence as a "ground transform" animation. The engine will then use the distance that the bounding box travels to calculate the speed to play the animation over that distance covered. It then will scale the animation as the player speeds up or slows down and is covering smaller distances.
#3
05/24/2006 (7:02 am)
Matt Fairfax, this is what I have read also. Do you know of a good tutorail that may brake this down better.
Torque 3D Owner Sean H.