Game Development Community

Joe M or anyelse familiar with the exporter

by Anthony Rosenbaum · in Artist Corner · 04/03/2002 (1:24 pm) · 6 replies

I was wondering does the exporter support the "Flex" modifier. I wanted to have some fun with some secondary animations, and well I was wondering if it is worth trying or if it will glitch out cause it isn't supported.

#1
04/03/2002 (1:35 pm)
That is a good question, i was just asking about flex in another forum because i have never used it before. Do you have any good tutorials on how to use this. I have not been able to find any.
#2
04/03/2002 (11:15 pm)
Never tried it. It would probably work, but you would have to turn on 'enable morph animation' in order to see it is the game, and the files would probably be huge.

It is not supported directly, so it will not work in real time (like it does in max)
#3
04/05/2002 (5:47 am)
very neat!!!! capes, ponytails, and other wavy materials here I come
#4
04/05/2002 (11:11 am)
which probably means you will need the support of IBM and some mainframe rendering network to run it in game.
only joking.
#5
04/05/2002 (3:24 pm)
I actually sort of remember that Discreet made the flex modifier open source. It might be worth checking out...
#6
04/06/2002 (2:26 pm)
Good poing Joe, there is a lot of useful stuff in the Sparks development boards of the Discreet site (if you can find it), I cannot believe that most of us forgot about it.

Logan