Game Development Community

Hello some one pointed me here

by Waco · in General Discussion · 05/17/2006 (8:51 pm) · 10 replies

What exactly can I do with the demo... Can I use it to start a game and when I get the cash buy the indie license make more intuitive changes and scripts? My question is basically how far will the demo let me go in editing as apposed to the licensed engine... I have plans of buying this engine with in the next 3 months but I want to know how far this demo engine will take me before i get to that point?

Also I would like to know how difficult the scripting is. I'm not making a game to sell its more of a hobby but its also a remake of an old game that has gone under in world of games. I'm in the process of digging up the rights to this game but have since found that the company has gone under as well. so now its a matter of digging even farther. Any way this is the engine I plan to use for all my other needs other then that.

At this point I am not looking for a team but will probably end up doing so sooner then later but right now its just a hobby and art for me and i want it to be more fun then work if I find the rights holder on the game and get permission to use it i may do more in the way of creating it to publish. any way thank you for your time and I eagerly await your answers.

#1
05/17/2006 (9:03 pm)
@Waco

1. The demo is fully functional. So you can start working on your game right away. However, you don't get access to the engine source until you buy the license.

2. Once you have purchased the engine, you can make and distribute your games for free or for sale, as long as you follow the rules outlined in the EULA.

3. A word of caution is in order if you are 'remaking' a game. Be sure that someone doesn't still own the Intellectual Property before remaking any prior games. I see that you are doing this, but I wanted to mention it anyways. You can really cause yourself grief if you don't. My suggestion is that you should feel free to draw from other games as inspiration, but be sure your games are original. I definitely would not re-make an old game AND use the same title.

4. Teaming is a great idea, but you've got the right idea, starting alone to study and learn. You've definitely come to the right place. This community is awesome (of course I'm biased.).

www.hallofworlds.com/how.ico Hall Of Worlds - For Gamers
EdM|GPGT
#2
05/17/2006 (9:41 pm)
Yes tracking down the ip on this game is quite annoying as i am not sure if nintendo now owns it or if snk still owns it if it is snk it will be more difficult simply because there website is compleately down they i do not think make games anymore so there is the most difficult part. if its nentendo then i may as well make a game that is like it as there will be absolutly no way there going to share rights with me on that as nintendo just doesnt do such i have tryed.

any way for the record this is a godslayer or crystalis clone or remake if i can find the person with the rights if not then im going to have to do alot of redesign on this cause i have most of the art and layout done. the only thing im lacking is sound and music and im still doing alot of the models. menal things like buildings and filler stuff im getting off turbo squid as i dont see any point in reinventing the wheel on some of them.. buildings will be nothing but place holders till im further along. so far this is awsome.

The whole game play will be alot like ledgend of zelda occorina of time. but there will be alot of differnces due to the way crystalis played on the nes. any way so far i am nothing but in awe at this engine and look forward to developing further. ^^ ill be seeing you guys more and more.
#3
05/17/2006 (9:50 pm)
Ooooooooo i just found the tdn im going to get started on studying now ^^


never mind i need to own a licens and its not even live oh well back to tinkering
#4
05/17/2006 (9:57 pm)
If it was published through Nintendo, then they'd own the IP.
#5
05/17/2006 (10:38 pm)
It was republished on the gbc about 4 or 5 years ago but the original publisher was snk.
#6
05/17/2006 (11:04 pm)
If you make a game with similiar gameplay but with different art, do you still need permission from the original IP owner ?? i thought gameplay can't be licensed ??

i play lots of small game that i downloaded from yahoo / real arcade (most of them are pretty similiar with different graphic theme) do they all need to be licensed by the IP owner of game idea ??
woaa... the IP owner must be super rich www.cubixstudio.com/images/money.gif

evi
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www.cubixstudio.com
3D Characters for sale
#7
05/17/2006 (11:29 pm)
Under US law I believe copyrights are valid for about 95 years. Patents have their own timelines and other forms of IP protection differ in several ways

Generally, however, since computer games are a recent phenomenon the IP for *ANY* game ever written is currently still owned by someone (unless that owner has deliberately given their rights up which generally happens so infrequently for sake of argument it can be ignored)

If it's a game and was published, it's a safe bet to assume someone owns that IP (heck even if it WASN'T published)

Quote:If you make a game with similar gameplay but with different art, do you still need permission from the original IP owner
No, you don't need permission but the two games must be different "enough" where "enough" is a vague, hand wavy thing determined in court after you get sued

Making a "asteroids" clone and called is "asteroid" is probably not enough. Changing the rocks to cargo containers, the ship to fire 2 missiles, power ups, a background image and calling it "Flaming Roids", while being an unfortunate name, *should be* enough.

(I say *should be* because you can still get sued, and the court has to decide if it was "enough")

Also, even if I make an EXACT CLONE the IP owner may not know, may not care, and may not think sueing me is worth it, especially if everyone who plays my game is me and the 5 people on these forums who download it

It's usually not worth the worry to copy some ones IP, since IP owners can easily Google find your site and send a nasty lawyer letter which will just make your life harder in the long run. Try and come up with ideas of your own, even if it's "Asteroids with cargo containers"

I saw a quite once comparing IP law with Quantum Mechanics. Both fields deal with probabilities not certainties :)
#8
05/17/2006 (11:53 pm)
The are only six certain aspects of IP game making. Somebody will:

A) Try to Sue you
B) Try Harder to Sue you
C) Try to Get your game Banned
D) Troll your game
E) Plagerise it
-or-
F) Not care about it

I call this S.H.B.T.P.N. syndrome, or Shibtip'n.
#9
05/18/2006 (12:18 am)
Heh i just figured id try my hand at this seeing as how there was never really a following of it being a Nintendo game. what i wanted to do was to take the game idea and use it in a 3d realm using a game play style that mixes the l.o.z game play with the ideas put forth by the original god-slayer game.

I loved the game mostly cause the story line was ok but the game play was really something for its time. since then I have heard people begging for a remake seeing as how I love a lot of the old games that never really made it to the players pick or even have been heard of from most people I figured id try and have some fun with this as its a story already put out all I have to do is worry about the art and levels and putting it all together.

I'm not really interested in plagiarizing anything that's why i'm looking to find the ip owner. if i can get the owner's permission i will use the story and every thing i can from it, if not then im going to have to put together a story and change some of the art and build levels that wont look like the game i got the idea from. which would be easy as the game was 2d and I'm working with a 3 dimension here. there are many games that i would love to see reborn and most go the way of the dinosaur which is really sad when most of them are very memorable.

Back in the day rpg was something most people didn't think were very fun on the nes or PC but now its got a huge following so now people are doing more to make them more memorable but there are still a lot of things that could be brought back to life and have a huge following that it wouldn't have 10 years ago.

Any way either way I'm geared to work on this if I have to change it no problem really i just am not good at thinking up a story to work on but if i don't have to change it your darn right this will be the game i feel that it should have been 10 years ago.
#10
05/18/2006 (6:45 am)
Well, unless you go through the proper legal channels and are willing to pay someone who is legally articulate, I doubt they will even look at your request. Sending an e-mail will usually get you either a form letter or else caught in their spam filters. A phone call from someone who knows the channels, however, can at least get a toe in the door so that they can repeatedly slam it until your toe either breaks or you take it out of the door. Note that Crystalis came out on the GBC in the not-too-distant past, so it is far from forgotten. I would expect that you would have to pay for the ip, and pay in an amount that makes ten commercial licenses for TGE/TSE and TGB look slim in comparison. You might be better off finding a Japanese/Chinese/Korean game that needs localization, but then you have to pay translators and programmers and artists to convert everything over.

Or you could forego all of this and make an original game which is inspired by action-RPG's like Crystalis, Secret of Mana, Alundra, etc.