Visual Studio IDE can't start torque client
by Brandon James · in General Discussion · 05/17/2006 (9:39 am) · 1 replies
Hi All,
I'm having a really strange problem when I run torque under the Visual Studio IDE. The Dos box appears, but no client ever gets started. Thus it seems that the server just sits around waiting for a connection and no game ever starts. I don't get a console.log or anything.
I've spent nearly 12 hours trying to fix this. Everything was working fine yesterday morning and today it doesn't go at all. I've tried reverting things back to previous files, but we're using Perforce I don't trust that it's doing the right thing. I've also tried putting break point on all the assert handling code and I haven't been able to find any assertions or error messages getting generated. Am I somehow running a headless mode by accident?
Interestingly, if I use Torsion to start the game, then a client is started and the game runs fine.
Has anyone seen anything like this before? Any help is appreciated.
I'm having a really strange problem when I run torque under the Visual Studio IDE. The Dos box appears, but no client ever gets started. Thus it seems that the server just sits around waiting for a connection and no game ever starts. I don't get a console.log or anything.
I've spent nearly 12 hours trying to fix this. Everything was working fine yesterday morning and today it doesn't go at all. I've tried reverting things back to previous files, but we're using Perforce I don't trust that it's doing the right thing. I've also tried putting break point on all the assert handling code and I haven't been able to find any assertions or error messages getting generated. Am I somehow running a headless mode by accident?
Interestingly, if I use Torsion to start the game, then a client is started and the game runs fine.
Has anyone seen anything like this before? Any help is appreciated.
Torque Owner Dan -
To set the PWD up:
Project Properties page -> Configuration Properies -> Debuging. There is a "Working Directory" field.
Futher questions on compiling or debugging the source should be in the private SDK forums.