Map GUI
by Frank Bignone · in Torque Game Engine · 04/03/2002 (10:14 am) · 8 replies
Here is a resource I posted on 1st april concerning a new GUI control (which is in the approval pipeline currently):
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2453
You can find the zip archive here :
www.darkhand.dnsalias.com/files/code/GuiMap.zip
/Frank
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2453
You can find the zip archive here :
www.darkhand.dnsalias.com/files/code/GuiMap.zip
/Frank
About the author
Real programmers don't waste time recompiling; they patch the binary files... ... Real programmers don't waste time patching binary files; they patch memory.
#2
04/03/2002 (6:27 pm)
lol! frank... u should include the code for drawing a rotated bitmap too :)
#3
( :-) pile on! )
04/03/2002 (10:27 pm)
Not only that, but the function for drawing the rotated bitmaps is missing !( :-) pile on! )
#4
That I believe is what he's using to render rotated bitmaps (it's the same name :p) so you might wanna grab it from there.
Cool control Frank.
04/03/2002 (10:40 pm)
Check the edited dgl.cc/.h in my compass tutorial.That I believe is what he's using to render rotated bitmaps (it's the same name :p) so you might wanna grab it from there.
Cool control Frank.
#6
04/04/2002 (12:39 am)
Oopss. I was thinking everyone already is using Matt control ;)
#7
04/04/2002 (2:37 am)
How difficult would it be to outline interiors on this control? Is it possible?
#8
04/04/2002 (3:48 am)
@daniel : I did not look at that, and did not work a lot with interior for the moment. However, it should be possible but I do not know if it's difficult or not.
Associate Stefan Beffy Moises
dglDrawBitmapRotated(mIconHandle, rect, srcRegion, false, cameraAngle);
you use doesn't seem to be defined in dgl.h
Anything you want to tell us... ? ;-)