Game Development Community

DSQ animation show Bone mesh....

by Mike Downward · in Artist Corner · 05/17/2006 (5:53 am) · 4 replies

When I export my DSQ and apply them to my character there is one bone visible that is completly outside the character.... When I load the DSQ in ShowTool, its there also and when i loo into shape property, it show me a mesh named 'bone' linked to one of my real bone.... I exported again and it's still the same.
What is happening here????

Thanks.

#1
05/17/2006 (7:28 am)
What is the name of the bone that is exporting as a mesh? We had this same problem and it had to do with the name of the bone having a number at the end. Something like "finger 01" wouldn't work but "finger1" would. Sorry, I can't remember the exact problem/solution...
#2
05/17/2006 (8:11 am)
If your useing 3ds max, you need to have a config file in your export directory that tells
the exporter not to export specific parts such as finger and toe nubs.

Looking at the stock orc config should give you the right idea.

-Surge
#3
05/17/2006 (8:30 am)
@William

The best solution actually is to rename everything to go from numerical digits to letters of the alphabet (ie. "finger01" to "fingerA"), this way the DTS exporter will never see the bones (which for all intents and purpose are special geometry) as something it needs to export as geometry and render.
#4
05/17/2006 (9:20 am)
Thanks guys it worked! I renamed all the bone to BoneA to BoneZ (I was having 26 exactly ;)