Game Development Community

Tgb & Tge

by David Alaves · in Torque Game Builder · 05/17/2006 (12:19 am) · 4 replies

Hi all

I know there are old posts about merge TGB & TGE but I can't really find what I'm looking for, I mean I own both TGB & TGE, but I don't really know the benefits of merge the two engines.

For example, is possible to make 2.5D games ala Resident evil with 3D characters with 3D lights and shadows over a 2D background?

Could someone explain how to compile the both engines together and the benefits of doing that?

Thanks guys in advance and sorry for my english :P
- David

#1
05/17/2006 (2:41 am)
The benefits were, that you could use TGB to render to a surface in TGE so you could use it to create minigames (hacking something and the like)

But as TGB changed the original directory hierarchy it isn't a simple "drop in" anymore as it has been used to be ...
#2
05/17/2006 (3:07 am)
OK

Thanks, Marc
#3
05/17/2006 (3:36 pm)
@David- it's a good question. In the latest TGB you can use .dts (3d) objects. If someone wrote up a resource to do 3d lighting, then would it be basically a 2.5D game as you described?
#4
05/19/2006 (5:26 am)
Yeah, Alex

It would be great to have this kind of functionality! The problem is how to project the shadow over the background... I don't know, maybe it would be necessary some kind of hidden geometry to do it...