Small Walking Animation Test
by Rodney Rindels - Torqued · in Torque Game Builder · 05/16/2006 (10:50 pm) · 9 replies
GuiWindowCtrl with minimap of same level playing a small walking animation test.
Zoom Controls ties to wheelmouse focus in on the player during one part of the capture.
Static ScreenShot

Crappy Fraps Capture, but shows the basic idea. These are tests of an isometric player sprite.
carapace.servehttp.com/downloads/walking.avi
Damn I love this engine!
Zoom Controls ties to wheelmouse focus in on the player during one part of the capture.
Static ScreenShot

Crappy Fraps Capture, but shows the basic idea. These are tests of an isometric player sprite.
carapace.servehttp.com/downloads/walking.avi
Damn I love this engine!
#2
The player is a simple sprite animation with its x and y velocity matching.
The Minimap is a Gui Window Control with an embedded t2dSceneWindow embedded with a sceneGraph of the same level as the big screen..
zooms were created by quickly unmounting and remounting the camera.
05/25/2006 (6:20 pm)
Which part :-) The player is a simple sprite animation with its x and y velocity matching.
The Minimap is a Gui Window Control with an embedded t2dSceneWindow embedded with a sceneGraph of the same level as the big screen..
zooms were created by quickly unmounting and remounting the camera.
#3
05/26/2006 (12:23 pm)
If you dont mind can you email me the details on how to get the minimap working. Thank alot. I though the figure was 3d shape, outstanding job.
#4
05/28/2006 (9:09 pm)
Rather than do that, If I have time, I'm going to write up a resource on how I choose to implement it. Others may find it useful as well..
#5
05/29/2006 (8:52 am)
Thanks very much.
#6
Creating a mini map in game is fairly straight forward.
you can save this GUI file. I choose minimap.gui
then exec into your project and provide canvas push pop ability
05/29/2006 (7:33 pm)
Well I guess people didn't like where I posted the last one so... I'll just put it here for your benefit Michael.Creating a mini map in game is fairly straight forward.
new GuiWindowCtrl(miniMap) {
canSaveDynamicFields = "0";
Profile = "EditorWindowProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "9 27";
Extent = "246 225";
MinExtent = "80 60";
canSave = "1";
Visible = "1";
hovertime = "1000";
text = "Mini Map";
maxLength = "1024";
resizeWidth = "1";
resizeHeight = "1";
canMove = "1";
canClose = "1";
canMinimize = "1";
canMaximize = "0";
minSize = "80 60";
new t2dSceneWindow(miniWindow) {
canSaveDynamicFields = "0";
Profile = "GuiDefaultProfile";
HorizSizing = "width";
VertSizing = "height";
position = "10 30";
Extent = "225 187";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
hovertime = "1000";
lockMouse = "0";
useWindowMouseEvents = "1";
useObjectMouseEvents = "1";
};
};you can save this GUI file. I choose minimap.gui
then exec into your project and provide canvas push pop ability
exec($currentProject @ "/gui/minimap.gui");
miniWindow.loadLevel($currentProject @ "/levels/myminilevel.t2d");
moveMap.bindCmd("keyboard","m","toggleMiniMap();","");
function toggleMiniMap()
{
if($mmIsShowing)
{
canvas.popDialog(miniMap);
$mmIsShowing = 0;
} else {
canvas.pushDialog(miniMap);
$mmIsShowing = 1;
};
}
#7
05/29/2006 (8:22 pm)
He he :) I saw the original post and copy/pasted the code out to a text file just in case the resource confusion ment you needed to pull it
#8
05/30/2006 (6:57 am)
Thanks alot, this very cool.
#9
05/30/2006 (4:38 pm)
Your certainly welcome Michael. Glad it helped you out.!
Torque Owner Fucifer