GPGT Chapter 3 - Issues and Questions
by Edward F. Maurina III · in Torque Game Engine · 05/16/2006 (10:41 pm) · 22 replies
Hello All. This thread is dedicated to any questions or issues that you may find in this chapter.
If you have issues and questions for other chapters, please post them in the appropriate thread:
Chapters 1 & 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Chapter 14
GPGT Support Page
Appendix E. Maze Runner Lessons (Steps Only) - Covers Mac and Windows
OSX Executable - Use for GPGT Lesson Kit and MazeRunner
If you have issues and questions for other chapters, please post them in the appropriate thread:
Chapters 1 & 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Chapter 14
GPGT Support Page
Appendix E. Maze Runner Lessons (Steps Only) - Covers Mac and Windows
OSX Executable - Use for GPGT Lesson Kit and MazeRunner
About the author
Recent Threads
#22
This problem was fixed by using pushDialog instead of setContent in the main menu button. The post is about half way up this page. However when I did this it DID get rid of the trails, but now the button doesn't work and the window clears itself when I try to exit using the little X in the window. The button worked when I had setContent in the command box, but stopped working when I changed it to pushDialog. It seems like there is a bad end to both fixes. Any help with this? I am using windows Vista (no choice..T_T lol).
EDIT: I've fixed the problem. It all depends on the open and closing commands for the buttons and windows. I compared my new GUI to the options dialog GUI and made mine similar to it. This worked out very well for me!
05/18/2007 (6:15 pm)
@ChrisThis problem was fixed by using pushDialog instead of setContent in the main menu button. The post is about half way up this page. However when I did this it DID get rid of the trails, but now the button doesn't work and the window clears itself when I try to exit using the little X in the window. The button worked when I had setContent in the command box, but stopped working when I changed it to pushDialog. It seems like there is a bad end to both fixes. Any help with this? I am using windows Vista (no choice..T_T lol).
EDIT: I've fixed the problem. It all depends on the open and closing commands for the buttons and windows. I compared my new GUI to the options dialog GUI and made mine similar to it. This worked out very well for me!
Torque 3D Owner Chris Harpan
Default Studio Name
I may have set it up a bit different from everyone else, but I found this way works best for me. Anyway, the script you need to add is in this section:
// Load up the shell GUIs
exec("./ui/mainMenuGui.gui");
exec("./ui/QuitGui.gui");
exec("./ui/aboutDlg.gui");
exec("./ui/startMissionGui.gui");
exec("./ui/joinServerGui.gui");
exec("./ui/loadingGui.gui");
exec("./ui/endGameGui.gui");
exec("./ui/optionsDlg.gui");
exec("./ui/remapDlg.gui");
exec("./ui/StartupGui.gui");
exec("./ui/MyFirstGui.gui");
The script added is on the very bottom.
Edit: I wanted to add that the small bug with the mouse cursor leaving "trails" of sorts is still present. I haven't seen any fix for this in this section yet.