Game Development Community

Resources and Asset protection

by Rodney Rindels - Torqued · in Torque Game Builder · 05/16/2006 (1:52 pm) · 1 replies

Now that we have resources, wouldn't it make sense to build asset protection into the builds, as a boolean to turn it on or off depending upon the needs of the project?

Then we can package our resources, and during build, they get protected in a way the engine knows how to use...

Just a thought?

#1
05/16/2006 (3:08 pm)
Would be a great thing.
Could be done as a package to put in so all non US users can use it :-)