Resources and Asset protection
by Rodney Rindels - Torqued · in Torque Game Builder · 05/16/2006 (1:52 pm) · 1 replies
Now that we have resources, wouldn't it make sense to build asset protection into the builds, as a boolean to turn it on or off depending upon the needs of the project?
Then we can package our resources, and during build, they get protected in a way the engine knows how to use...
Just a thought?
Then we can package our resources, and during build, they get protected in a way the engine knows how to use...
Just a thought?
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
Could be done as a package to put in so all non US users can use it :-)