Game Development Community

Tim Aste Combo #2 Problems

by Devildrew · in Torque Game Engine Advanced · 05/15/2006 (6:13 am) · 3 replies

I am trying to convert this pack to TSE Diff, After adding worldspawn they appear to compile using map2dif and map2dif_plus but when i add them in the world editor and relight scene, it crashes TSE. Anyone else having the same issue. I have a BFG 7800GT Video Card, not sure if its the video card or TSE that is bugged.

Thanks.

#1
05/15/2006 (7:54 am)
I have not tried it until now, but am interested too in the results as I own the Combo pack #2 too.
#2
05/15/2006 (10:58 am)
I also converted these objects using map2dif_plus. all difs converted but some just wont work in TSE.

For example, in the "Demo Mission 1 - Highlands" mission. The data\interiors\FutureIndustrial\SF3.dif object makes the game crash. i commented it out of the mission file and the mission loaded fine. I tried re-exporting that file to dif and it exports without errors but will not work in TSE. I tried exporting it using both exporters but it didn't work either way.

I also found a couple particle emitters that made the game screens flicker and finally crash. I haven't gone through the emitters yet.
#3
05/15/2006 (5:58 pm)
Same, I posted about this about 6 months ago. The only way I could get them to not crash TSE was by importing them into Cartography Shop and then exporting them as a DIF. They had very ugly lighting artifacts when I did, but it didn't crash TSE at least.