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Worldcraft compile error

by Chad Stewart · in Artist Corner · 04/02/2002 (3:54 pm) · 10 replies

I just set up Worldcraft 3.3 yesterday and tested out the map2dif exporter with a single box. I tried both saving and exporting to .map format but when compiling, I get this message: "Error, the map file must have a .MAP extension."

Anyone know what's going wrong?

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  • max2map for 3dsmax 4

  • #1
    04/03/2002 (1:18 am)
    yeah , your using worldcraft, i had that trouble when i tried using it, so i tried quark4torque and didnt have any touble makink a dif on the first try , with just one click (for a high detail map/dif) dont know why anyone would want to use wc, heres a link


    quark4torque
    #2
    04/03/2002 (2:08 am)
    Did you correctly set up WorldCraft?
    I got absolutly no problem exporting .map!
    #3
    04/03/2002 (5:39 am)
    you must save the map under *map NOT under rmf*
    #4
    04/03/2002 (2:51 pm)
    It was a .map file, not an .rmf.

    And I have used quark but I want to make buildings in 3dsmax and export to worldcraft for texturing and currently, there is no max to quark exporter that I know of.
    #5
    04/05/2002 (6:47 pm)
    I had this same problem and got help form the irc chat. The help was save as .map and then put the map2dif.exe file in a folder where you saved the .map, then drag the .map on the map2dif.exe and you have a dif file to put in the folder you use for your torque creations.

    Bryan
    #6
    04/06/2002 (2:12 pm)
    Just for clarification: there is no Max to WorldCraft exporter either. Both QuArK and WC use .map formats--use the Max2Map exporter to make maps for either editor.
    #7
    04/06/2002 (10:08 pm)
    I didn't realize quark could open .map files. I guess that makes my worldcraft problem a moot point. Now, is there a max2map exporter for 3dsmax4? I can only find the R3 version.
    #8
    04/28/2003 (9:03 pm)
    I've found that when saving as a .map file using Hammer (worldcraft 3.4) that
    I must add the file extension to the name of the file, or it is saved without any file type.
    This lack of file type causes the compile error you mentioned, as far as I can tell.

    For example: if I want to name my file building1.map I have to type
    building1.map as the name, not just building1 (even though
    the file extension is shown there below, it still needs to be included in the name.)

    Since I figured this out, I have never seen that error again.
    #9
    05/11/2003 (11:30 pm)
    I've been using WC for 4 years and have never had to type the .map extension after the file name to get it to work.

    Try re-installing WC. You should also NEVER install WC to the default folder of "Program Files". For some reason the program hates being in a directory with a space in the file name and Program Files has a space in the name. Always install to C:\WorldCraft or C:\hammer

    Finally, there was a max to map exporter for Max3 but it never worked. Meshes you can make in Max would never work in WC as WC doesn't divide the brush faces properly. In max all meshes are made of single polygons or triangles, but in WC all the meshes (brushes) are actually two polys or squares. I have no idea why this is because the maps are always chopped into polys when you compile a map but trust me, it would never work even if you managed to get a maz file into WC. Max is way too advanced.

    As Desmond said, just use max for your models. I know the texture application blows compared to WC, but it's all you've got for advanced geometry. Either that or make the file in WC instead of max. The interface is virtually the same.
    #10
    05/12/2003 (1:37 am)
    Peter,
    The error message that Chad mentions in the first post occurs when compiling after I SAVE to
    .map format. When I studied the files in the folder they were saved to and
    realized they had no file extensions, I solved the problem as I described in my
    earlier post. If you don't believe me...try it. you'll see. This is a real
    workaround to a real (but small)issue in hammer.

    You've probably never seen this if you EXPORT to .map I've never had a problem
    exporting a .map (no typing of file extension is necessary.)

    A question for you. Is there any difference between a saved .map file and
    and exported one? (if not, why both options?)

    BTW, I know I've come across much info posted by you for the counter-strike
    mapping community. I'm sure I've read tutorials by you. Thanks for that.