Level of detail support
by Justin Woods (ESAL) · in RTS Starter Kit · 05/15/2006 (2:12 am) · 1 replies
I'm working on a project that could potentially have a lot of units on the field at once, and quite a few in the same screen at a time.
Is there a way I can have multiple levels of detail to call upon? I want to be able to zoom right in on a unit and have it look very good, but from a distance I want to save memory.
Is there a way I can have multiple levels of detail to call upon? I want to be able to zoom right in on a unit and have it look very good, but from a distance I want to save memory.
Torque 3D Owner Jacopo De Luca
Default Studio Name
Edit:
This way you will not save memory, but you will draw less polygons on the screen so the rendering will be faster and more efficient.
Bye,
Jacopo