Game Development Community

Sword Models.

by Paul · in General Discussion · 05/14/2006 (1:49 pm) · 5 replies

Hello,

If anyone that has skill in skinning Models I have a offer for you. I have 15 sword Models that are already have UV's and just need skinning. The payment that will be offered here is the Models as free as a gift in exchange. Please e-mail me at Level_Designers(at)lddreams.com with some details of your skill and we will go from there.

Thank you and have a good one.

-Paul.

#1
05/16/2006 (9:24 pm)
Can you post renders and plans for these models? Are you going to sell 'em? Give them away? Use them in your own game-- Is that game freeware or retail?
#2
05/16/2006 (10:08 pm)
Paul send me 1 sword . I use 3ds Studio Max 8
and have 6 if needed for compat with your end

ill do one if you like ill do the rest

include information
WHAT sized texture sheet do you want?
also a print screen of any other ingame weapon you have
for compatibility of style
#3
05/17/2006 (1:01 am)
Ok its been 2 hrs 50 mins
poly count reduced to 350 on sword1
UVW is mapped
sample of object with texturing
www.davox.net/sword1.jpg
#4
05/17/2006 (8:23 am)
A decent enough start but I think you have a long way to go still before you can release this. You should work on the textures more to make them super sexy and have some sort of feeling. Where is the detail? The cool/wow factor? The extra effects to bring out some bling in TGE?

Right now it feels to me like they are kind of plain jane and average. You should also work on your on making your textures tile a bit more seamlessly too.
#5
05/17/2006 (8:49 am)
Man these arent going to be mine. The model came with some problems.
Took out 22 poly's or so in cleaning up and then produced the UVW mapping
the skinning is just a texture that BTW is the easy part once a good UVW is
there. The color was dropped on it just to show that model was cleaned up
and texture map existed .

Texture tile a bit more seamless ??

the UVW map was exported to photoshop and the color was added quickly
by blending a few basic textures over the map. There was no sample of
other work to use as an expected style so basically threw the red thread on
the green monster. Besides do you really think the first model is going to appear
here posted by me in final form ? When Paul decides if my being able to correct
the model so that the UVW unwrap doesn't make one want to start over.....
and then binding the edges for a smooth texture application the work is done

So Paul if you see this while I am at work
blade is 1st material define in UVW
then the hilt is broken down into 3 seperate mats
even tho I used same texture for 2 and 4

all one needs to do is play with texture samples for the look desired