Game Development Community

Puzzle Poker questions

by Steve Miles · in Torque Game Builder · 05/11/2006 (7:45 pm) · 2 replies

I must say Puzzle Poker is a well thought out game. Crazy thing is that I had a prototype of a game very close to this idea that was on the backburner:

www.rochestersites.com/pt.jpg
Anyway, I'm curious: Was Puzzle Poker developed solely in Torquescript or was there some engine coding?

I would love to see a simple puzzle game like this as a dev network tutorial - covering the basic gui menu setup, puzzle logic coding, and web-based high scoring, etc...

#1
05/12/2006 (7:53 am)
The first prototype was 100% torque script. The final product is still close to 100% script. I added some c++ for reasons like searching for the best possible move to use as a hint. Except for this depth search, we could have shipped with all script and the end user would not have noticed the difference.

I started work around Thanksgiving and I was using the T2D build that was released sometime in September. So I ended up making some changes/additions the first few days to add some functionality that I needed. Since then they have added the same things (and much more) into TGB.

When we started out the buttons were all just normal Gui buttons. We eventually switched over to using static sprites for all the menus like the cards flying out. Made it much more dynamic.
#2
05/12/2006 (11:58 am)
Hope it sells well Kevin, it's got wonderfully slick "feel" to it. Lots of folks in the office are going to be playing it now, including my boss so that should make it easier for me to play it. ;)

- Melv.