Starting from scratch
by Justin Mosiman · in Torque Game Engine · 05/11/2006 (6:49 pm) · 2 replies
Hello,
I just recieved the Game Programmers Guide to Torque and I am on lesson 1 where it has you create the terrain. In it, it has you copy over a bitmap to use for the terrain, but the directory it whats you to copy it over to I don't have created. So to my question, let's say that you are starting a new game from scratch, and you don't want to use starter.fps or anything like that to model your game off of, what are the steps that you would take to setup the directories for the game? I know that you have the client, server, etc. directories, but where do you copy those folders from?
Thanks
I just recieved the Game Programmers Guide to Torque and I am on lesson 1 where it has you create the terrain. In it, it has you copy over a bitmap to use for the terrain, but the directory it whats you to copy it over to I don't have created. So to my question, let's say that you are starting a new game from scratch, and you don't want to use starter.fps or anything like that to model your game off of, what are the steps that you would take to setup the directories for the game? I know that you have the client, server, etc. directories, but where do you copy those folders from?
Thanks
#2
05/12/2006 (2:06 am)
Justin, you can have any drectory structure you like for your game. You set paths and things in your script files. The only file you *have* to keep in a specific place AFAIK is the main.cs that lives in whatever directory the Torque exe is in.
Torque 3D Owner Tom Bampton
In summary, pretty much all TGE games that have actually shipped started life as starter.fps or an earlier equivalent.
T.