Anyone Compiled TGB Beta 3 for Mac?
by Kodafox · in Torque Game Builder · 05/11/2006 (4:56 am) · 5 replies
Hello,
I'm wondering if there's a simple way to compile the new beta 3 release so that it runs on Mac. I'm not that skilled with compiling so I just thought if anyone's already figured it out already maybe they could share? I would just be patient and wait for the Mac release but as far as I know there hasn't been any word on when it will be and I'm dying to play around with the new release. :) Thank you.
Jake
I'm wondering if there's a simple way to compile the new beta 3 release so that it runs on Mac. I'm not that skilled with compiling so I just thought if anyone's already figured it out already maybe they could share? I would just be patient and wait for the Mac release but as far as I know there hasn't been any word on when it will be and I'm dying to play around with the new release. :) Thank you.
Jake
#2
Will do that only next week, probably.
05/11/2006 (6:59 am)
I downloaded it but haven't tryied to compile it yetWill do that only next week, probably.
#3
It compiled fine after that an at least opened and played through the space scroller demo, so...
05/11/2006 (7:41 am)
I compiled it and only got one error. To fix it, I changed line 563 of t2dSceneObject.h to void setMountOffset(t2dVector offset) { if(mpMountedTo) {mpMountedTo->setMountNode(mMountToID, offset);} else {mMountOffset = offset;} };It compiled fine after that an at least opened and played through the space scroller demo, so...
#5
05/13/2006 (9:41 am)
Just a warning: GG ran this build through their usual testing procedure and informed me that some of the demos crashed and there were some performance issues. Consider this a very temporary fix until Paul Scott finds enough time to get around to doing a proper port.
Torque Owner Matt Van Gorkom
I tried compiling it, but I got errors and since I have no idea what I'm doing, I'll just wait until someone else does it.
- Matt VG