Problems Exporting a Vehicle to DTS - MAX 6
by Jorge Luis Gandulfo · in Torque Game Engine · 05/10/2006 (11:21 pm) · 4 replies
I have a Hummer model that have arround 5759 Vertices and 5983 faces.
You can see a sample of its model here..
http://birdman.he-labs.com.ar/screens/various5.jpg
I used the CarPack model as base for Springs and nodes.
My problem is that i cant see the carmesh object, in the dump file the size of the carmesh object is = -1.
The max file seems ok besides de model, if i delete the carmesh and export it wont crash.
Any help would be appreciated, thanks a lot.
http://birdman.he-labs.com.ar/trouble/dump.dmp
http://birdman.he-labs.com.ar/trouble/problem_hierarchy.jpg
I unchecked the Collapse Transform option, but i still cant see the model when i export it.
You can see a sample of its model here..
http://birdman.he-labs.com.ar/screens/various5.jpg
I used the CarPack model as base for Springs and nodes.
My problem is that i cant see the carmesh object, in the dump file the size of the carmesh object is = -1.
The max file seems ok besides de model, if i delete the carmesh and export it wont crash.
Any help would be appreciated, thanks a lot.
http://birdman.he-labs.com.ar/trouble/dump.dmp
http://birdman.he-labs.com.ar/trouble/problem_hierarchy.jpg
I unchecked the Collapse Transform option, but i still cant see the model when i export it.
#2
The maximum number of faces per DTS node is roughly 65,000 and as such you can have multiple nodes within your scene and have as many polygons as you may want in a DTS file as long as your system can handle the data.
The 1500 polygons that you are quoting comes from a general recommended rough guide for making vehicles that are optimized for fast performance in the game engine.
05/15/2006 (8:58 am)
@JohnThe maximum number of faces per DTS node is roughly 65,000 and as such you can have multiple nodes within your scene and have as many polygons as you may want in a DTS file as long as your system can handle the data.
The 1500 polygons that you are quoting comes from a general recommended rough guide for making vehicles that are optimized for fast performance in the game engine.
#3
05/15/2006 (12:12 pm)
This problem was solved finally, by changing the name of the CarMesh to CarMes100, i dont understand why the original carpack worked without doing this.
#4
05/15/2006 (7:47 pm)
If you are talking about the BraveTree Carpack, the mesh uses multires for the definition of the detail levels. The detail level numbers are defined in the user defined properties of the actual mesh.
Torque Owner John Pendlebury
I read somewhere that the maximum number of faces for vehicles is 1500. Could reducing the number of polygons help? Might be worth a try.
John