Game Development Community

Gettin the client/player name

by Jim Klein · in Technical Issues · 05/10/2006 (2:03 pm) · 1 replies

Ok, I have a bunch of bots standing around in my level. I simply altered and edited the starter fps example and I need the bot's aim to be set on the player. This is simple if your game does not start as a server. But seeing as how the starter fps starts as a server that how mine starts.

My question is, where would you find and alter the code when the player (local client I guess) gets spawned so that I can name the player so that the bots can set their aim to him?

Or is there an easier way to do this?

Thanks.

#1
07/03/2006 (5:40 pm)
Posting: Unread posting for more than 30 days. I am posting to help get a reply to your un-answered question.