Game Development Community

Openvg

by Michael Costello · in Torque Game Builder · 05/10/2006 (10:35 am) · 7 replies

Hi

I'm just wondering if anyone's ever tried to write an openvg backend for T2D?

If not and noone plans too, has anyone ever covered anything relating to how/where in the engine code, the 2D calls get mapped to opengl and/or DX?

Apologies if I'm being too lazy ... 8-)

#1
05/10/2006 (11:11 am)
There's rendering code all over the place. There isn't a single, certain pinch point. Each t2d object has a render method and that where the work gets done. Converting T2D to use a different rendering system is a non-trivial undertaking.
#2
05/10/2006 (12:08 pm)
I can't reveal specific information, but this type of undertaking is best delayed for roughly a month or two...
#3
05/10/2006 (12:46 pm)
Now there's a hint... ;)

- Melv.
#4
05/10/2006 (12:58 pm)
Just to clarify: I'm not saying that this specific implementation is planned or anything, but simply that this is one very specific area of development that would benefit from patience!
#5
05/10/2006 (1:29 pm)
Just to clarify: I was kidding as well. :)

- Melv.
#6
05/10/2006 (2:19 pm)
On fire.
#7
07/02/2006 (3:19 pm)
Soooo.... It's been more than a month... Care to clarify?

-JF