Openvg
by Michael Costello · in Torque Game Builder · 05/10/2006 (10:35 am) · 7 replies
Hi
I'm just wondering if anyone's ever tried to write an openvg backend for T2D?
If not and noone plans too, has anyone ever covered anything relating to how/where in the engine code, the 2D calls get mapped to opengl and/or DX?
Apologies if I'm being too lazy ... 8-)
I'm just wondering if anyone's ever tried to write an openvg backend for T2D?
If not and noone plans too, has anyone ever covered anything relating to how/where in the engine code, the 2D calls get mapped to opengl and/or DX?
Apologies if I'm being too lazy ... 8-)
About the author
#2
05/10/2006 (12:08 pm)
I can't reveal specific information, but this type of undertaking is best delayed for roughly a month or two...
#4
05/10/2006 (12:58 pm)
Just to clarify: I'm not saying that this specific implementation is planned or anything, but simply that this is one very specific area of development that would benefit from patience!
#6
05/10/2006 (2:19 pm)
On fire.
Torque Owner Jason Cahill
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