GuiFadeinBitmapCtrl issues.
by Rodney Rindels - Torqued · in Torque Game Builder · 05/09/2006 (9:56 pm) · 3 replies
Beta 3 and possibly Beta 2
1. GuiFadeinBitmapCtrl sets done to 1 no matter what you select in GUI editor.
Create a new Gui Object GuiFadeinBitmapCtrl has "done" turned off in GUI editor.
Save the GUI.
Note in gui file, done ="1";
2. Gui sets path to image as ~/data/images/ but requires Project/data/images/ to actually work.
after setting up the gui file, open it up in your favorite editor, set the bitmap field to the project/data/images and the bitmap will actually load and run as expected. Setting the bitmap from the GUI editor sets the path as ~ still.
Neither a showstopper, since I posted the workarounds as well.
Rodney
1. GuiFadeinBitmapCtrl sets done to 1 no matter what you select in GUI editor.
Create a new Gui Object GuiFadeinBitmapCtrl has "done" turned off in GUI editor.
Save the GUI.
Note in gui file, done ="1";
2. Gui sets path to image as ~/data/images/ but requires Project/data/images/ to actually work.
after setting up the gui file, open it up in your favorite editor, set the bitmap field to the project/data/images and the bitmap will actually load and run as expected. Setting the bitmap from the GUI editor sets the path as ~ still.
Neither a showstopper, since I posted the workarounds as well.
Rodney
Torque Owner Chris Schirlinger
Changing the ~ part of the path to the project directory works fine so far at least so not a biggie