Game Development Community

GuiFadeinBitmapCtrl issues.

by Rodney Rindels - Torqued · in Torque Game Builder · 05/09/2006 (9:56 pm) · 3 replies

Beta 3 and possibly Beta 2

1. GuiFadeinBitmapCtrl sets done to 1 no matter what you select in GUI editor.

Create a new Gui Object GuiFadeinBitmapCtrl has "done" turned off in GUI editor.

Save the GUI.

Note in gui file, done ="1";



2. Gui sets path to image as ~/data/images/ but requires Project/data/images/ to actually work.

after setting up the gui file, open it up in your favorite editor, set the bitmap field to the project/data/images and the bitmap will actually load and run as expected. Setting the bitmap from the GUI editor sets the path as ~ still.


Neither a showstopper, since I posted the workarounds as well.


Rodney

#1
05/09/2006 (11:22 pm)
Point 2 was *not* true of Beta 2 (yesterday)... My GuiFadeinBitmapCtrl's worked fine there with ~'s but broke in Beta 3 when I ran it a little while ago

Changing the ~ part of the path to the project directory works fine so far at least so not a biggie
#2
06/02/2006 (8:01 pm)
Bump

This is still true in R1, done="1" gets set an you have to manually set it to "0" in the gui file.
#3
06/20/2006 (7:18 pm)
This is still happening on the release version, the Gui Editor does not honor the checkbox setting. Minor I realize, but still open.