Game Development Community

TGB Beta 3 is live

by Josh Williams · in Torque Game Builder · 05/09/2006 (9:04 pm) · 44 replies

Yo!!

Okay, Beta 3 is up! :) As you can tell, I'm quite excited. :) The whole team has absolutely been kicking butt since GDC, and many thanks as well to everyone here for helping us get this thing buttoned down. I hope everyone will be impressed with the work we've gotten done in the past month or so.

So you all know, this is our feature complete beta test... from here, it's just bug fixing and minor tweaks and polish! Justin D will post a follow-up here tonight with the full details on this latest build, so everyone can see what's changed.

Also... as always, we need help! Please help us identify and squash bugs in this release. If you notice any bug, please figure out a simple way to reproduce it, and then post it in the Bug Reports forum. And if you can find and post a good fix, then you will have a special place in our hearts. ;) All reported bugs with good reproduction cases will get added to our bug tracker, and we'll do our best to get them all ironed out before the full launch. We hope to do a release candidate drop or two before the full, official launch... which is drawing very near.

Of course, after this launch, we'll keep pushing on TGB... we've got some big, big plans for this little baby, and I'm glad you guys are along for the ride and supporting us. :) It's gonna be fun.


And speaking of fun stuff in the near future for TGB... I'm not going to say anything more just yet, but I just wanted to drop a hint. Watch for a very exciting announcement coming out this week (I hope). I hate to be a tease, but I just wanted to drop a little hint that something big-- and fun-- is coming down the road here soon for TGB users.

The beans have already been spilled on this announcement a little bit on the site. I hope lots of people here will participate. If you do, I think you'll be glad you've spent some time getting familiar with TGB up to this point. :)
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#1
05/09/2006 (9:21 pm)
Cool. I guess the new tilemap editor got pushed off after 1.0?
#2
05/09/2006 (9:49 pm)
Awesome!
Great work guys, looks really good!!
#3
05/09/2006 (10:03 pm)
SHIP IT! My crack QA test team has approved the Fish Demo , level 9, is very realistic ;-)
mindlube.com/garagegames-forum/TGB_beta3_test.jpg

The new tutorials (Fish Demo / Fish Game) look really good too :-)
#4
05/09/2006 (10:05 pm)
See also Torque Game Builder goes Feature Complete! www.garagegames.com/blogs/5249/10442
#5
05/09/2006 (10:08 pm)
Only found one bug and posted it so far, and it was trivial.. looks neat.


Question:

Do tilemaps work in the level editor? , I dont see a way to load them into the scene yet? I have them in the tilemaps folder, but they dont seem to load into the level editors space for them automagically.
#6
05/09/2006 (10:14 pm)
Linux fix(s) have been posted to the t2d mailing list.
#7
05/09/2006 (10:40 pm)
Is optional Y-axis render sorting in the final release?
#8
05/09/2006 (11:25 pm)
WOW, I am downloading.
#9
05/10/2006 (12:51 am)
Yeah i was wodering about loading the tilemap in the level builder too , to make it easy to position non-tilemap sprites. I saw a tilemap button in one of the screenshots of the levelbuilder on gg's webpage.
#10
05/10/2006 (2:46 am)
Quote:Yeah i was wodering about loading the tilemap in the level builder too , to make it easy to position non-tilemap sprites.
There is a TileMap subsection in the sidepanel too which I don't remember from Beta 2...

However, I am at a loss at how you get any tilemaps in there. I've tried a few things but no luck yet...
#11
05/10/2006 (5:11 am)
I was really looking forward to playing the 'Mighty Fist' demo and wasting some time. I guess I'll just have to be satisfied with spending my time updating my game to Beta 3. :)

@All of GG
Great job guys, it looks good. And just because you don't hear it enough: Thank you for your dedication, hard work, and for providing such outstanding tools at a below reasonable cost. We, as a community, may be hard on you guys sometimes, but it's because we really do care and have come to expect the excellence that you deliver time after time.

And just so I can be first - When is RC 1? ;)
#12
05/10/2006 (6:59 am)
Downloading it right now, But the Mac version is still Beta 1.1 Is that right or just the HTML wasn't updated ?
#13
05/10/2006 (7:49 am)
Heya Josh,

GREAT NEWS!! You guys are kicking some major arse... Any word on an offical TGB-L version?


-Ron
#14
05/10/2006 (8:52 am)
Can somebody post the changelog? I'm at work and can't download the full 35MB file...

Also, does Beta3 have stabilized physics? What about full networking support? (please say YES!!)
#15
05/10/2006 (10:35 am)
The changelog wasn't updated (the pdf still shows beta 1.1 as the most recent). Most obvious (visual) changes are upgrades/bugfixes to the level builder. Under the hood, not sure yet.

By the way, thanks to Melv and GG team for their hard work. 1.1 is going to be a great release.
#16
05/10/2006 (10:51 am)
:D good stuff!
#17
05/10/2006 (11:30 am)
Thanks for all the kind words guys. :) We really appreciate it... and not to get too mushy, but in all honesty, *you* guys are what motivate us to make good stuff. It is, seriously, a daily goal to sit down and think "alright, what can we do to make this thing better and better, so it'll help people get their games done." It's awesome to have such a talented and creative group of people here with us throughout the past year+ to help give feedback and refine everything. It's all starting to come together, and we are stoked! *tear*

Alex, btw, hilarious post. :)

Tom, RC1 = "soon". Ha!

Ron, David posted the recent diffsfor Linux and we'll merge 'em soon (if it's not already done). I don't think we'll have time to post an updated Linux version until the RC1 phase though, perhaps not until launch. But it's been *extremely* helpful having David keep the repo up to date (especially once we got off our asses and started checking in his diffs ;). (And of course many thanks to you Ron, on TGE and Constructor on Linux.)
#18
05/10/2006 (11:35 am)
Josh, can somebody answer the questions several of us have posted? Or should we start new threads?
#19
05/10/2006 (11:37 am)
@Josh,

I will be working with David over the next couple of days to figure out an Xft issue between fc4 and fc5, I am sure other distros will alos notice the issue.

-Ron
#20
05/10/2006 (11:51 am)
@Josh

Wow, you all are good. Always one step ahead. I just looked in my console.log and what did I see
Quote:
T2D Engine (v1.1.0 [RC1]) initialized...
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