TypeMasks::AtlasObjectType or $TypeMasks::TerrainObjectType?
by BBS Games · in Torque Game Engine Advanced · 05/09/2006 (5:50 am) · 2 replies
I was implementing point & click player movement and clicking to the terrain never worked...until I changed $TypeMasks::TerrainObjectType to $TypeMasks::AtlasObjectType...ok this is obvius because I'm using Atlas...but why there is still the $TypeMasks::TerrainObjectType mask?
Can I strip out this type or is this still needed by TSE internal code?
Can I strip out this type or is this still needed by TSE internal code?
#2
I've removed $TypeMasks::TerrainObjectType from main.cpp, changed some scripts (mainly in the editor/creator) and all works as expected.
05/09/2006 (7:31 am)
Thanks Matt,I've removed $TypeMasks::TerrainObjectType from main.cpp, changed some scripts (mainly in the editor/creator) and all works as expected.
Torque Owner Matt Vitelli