Inventory Code?
by Zeph · in Torque Game Engine · 05/09/2006 (5:04 am) · 4 replies
I looked through the forums and did a search as well.. Found a few Inventory tutorials, most were confusing with all the debating on what worked and what didnt...
This is my question.. Which is the most recent up to date Inventory code snipet tutorial for TGE ver 1.4; That works. It makes no sense to spend hours implementing a code structure that eventually does not work due to being outdated.. (outdated sources should be removed or refiled dif post) Smiles...
To generally give you an idea of what Im looking for is a popup inventory pretty much like minions of merth but dif... The items in inventory and concept are the same. Would like for the items to be drag and drop as well into the 3d world... But really anything would do for now to give a resource content effect...
I have a C script inventory I made for another game engine but Im not even sure If I can use that...
Thanks in advance
This is my question.. Which is the most recent up to date Inventory code snipet tutorial for TGE ver 1.4; That works. It makes no sense to spend hours implementing a code structure that eventually does not work due to being outdated.. (outdated sources should be removed or refiled dif post) Smiles...
To generally give you an idea of what Im looking for is a popup inventory pretty much like minions of merth but dif... The items in inventory and concept are the same. Would like for the items to be drag and drop as well into the 3d world... But really anything would do for now to give a resource content effect...
I have a C script inventory I made for another game engine but Im not even sure If I can use that...
Thanks in advance
#2
05/09/2006 (5:42 am)
Ok thanks.. Guess im going to have to grind my teeth for hours or days thats one the ones that confused me lol... when they say complie with the source engine code do they mean with as in a C++ compiler or just copy and paste it in ect....
#3
05/09/2006 (9:17 am)
Yes they do mean compile the engine.
#4
i am new too, and i have yet to get it working yet as good as i want, but.
The TBE torque build enviroment works great as a compiler once you learn a bit. Install both the SDK and TBE in the defualt locations and follow the instructions.
05/29/2006 (4:56 am)
@Zephi am new too, and i have yet to get it working yet as good as i want, but.
The TBE torque build enviroment works great as a compiler once you learn a bit. Install both the SDK and TBE in the defualt locations and follow the instructions.
Torque Owner Martin de Richelieu