Community Project
by Ricky Taylor · in RTS Starter Kit · 05/07/2006 (8:28 am) · 41 replies
Hey, has anyone but me thought of trying to get the RTS kit up to scratch by ourselves?
A number of people here have wonderful ideas, and implimentations?
Mmm?
--Ricky
A number of people here have wonderful ideas, and implimentations?
Mmm?
--Ricky
#22
More screenies....
Keep your eye on the community page for the resource.
06/02/2006 (10:32 am)
Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10602More screenies....
Keep your eye on the community page for the resource.
#23

I have now fixed the selections, and make a simple "no-image-specified-image". Also, as you can see, the new 1.4 technology shows... Look at the hover-over names!
Next task: Terrain-based fog-of-war.... (not looking forward to that!)
06/13/2006 (11:27 am)
Another screenie! And some news!
I have now fixed the selections, and make a simple "no-image-specified-image". Also, as you can see, the new 1.4 technology shows... Look at the hover-over names!
Next task: Terrain-based fog-of-war.... (not looking forward to that!)
#24
OK, so I didnt go straight to Fog of War, but this is neat also!
Now there are limits to building placement, all in torquescript! Well... 99%... Its close enough... ;)
06/13/2006 (1:19 pm)
Another update!OK, so I didnt go straight to Fog of War, but this is neat also!
Now there are limits to building placement, all in torquescript! Well... 99%... Its close enough... ;)
#25
Most of terrain FOW now works... It needs tidying and such... but it works at least...
06/14/2006 (12:28 am)
And another! Im on a roll! =)Most of terrain FOW now works... It needs tidying and such... but it works at least...
#26
06/14/2006 (12:35 am)
Hey im rather interested, but im not using 1.4, any chance of releasing somthing soon I would love your pathfinding and those build areas look interesting. Although tse will use 1.4 when its released....
#27
I have partly implemted squad control(instead of single units) btw
06/14/2006 (12:43 am)
Wow youve done fow that was quick, does it change for vision distances?I have partly implemted squad control(instead of single units) btw
#28
It uses my modified visManager, which does the view length.
It checks for each point in the terrain, and checks whether it is visible.
Will be released soon... just touching up!
06/14/2006 (7:29 am)
John:It uses my modified visManager, which does the view length.
It checks for each point in the terrain, and checks whether it is visible.
Will be released soon... just touching up!
#29
06/14/2006 (8:21 am)
Very cool indeed
#30
rendering times... increased... by about tenfold, gwomp.
After I fix some bugs with the camera on the mini-map ill send it to GG. =)
06/14/2006 (11:16 am)
Fixed the Fog-of-War:rendering times... increased... by about tenfold, gwomp.
After I fix some bugs with the camera on the mini-map ill send it to GG. =)
#31
06/15/2006 (2:19 am)
You could go all the way and add shroud as well (pitch black cannot see anything through)?
#32
06/15/2006 (4:34 am)
How does the white base under your buildings work? I would like a similar feature except I would need grass to display under my buildings.
#33
Shroud is harder, and I also dont like it... so... I dont think so.. =P
06/15/2006 (3:06 pm)
Its a big terrain-render mod. Its only visible when building, not normally... =)Shroud is harder, and I also dont like it... so... I dont think so.. =P
#34
06/19/2006 (4:39 am)
When if you are are you planning to post this?, I got your pathfinding recource havent got round to testing it out yet thought. :)
#35
Hehe!
I sent it to a GG person... But I think the 15MB file is a bit big for the resource area. =)
Either way, it will end up here soon.
=D
-- Ricky
06/19/2006 (9:23 am)
It'd hardly be a community project if I didnt release it!Hehe!
I sent it to a GG person... But I think the 15MB file is a bit big for the resource area. =)
Either way, it will end up here soon.
=D
-- Ricky
#36
06/30/2006 (1:30 pm)
Ricky, any word on if/when they're going to release your code?
#37
Cheers, Mark.
07/01/2006 (9:54 pm)
If you need hosting for files etc, I can provide that for free same as i do for a couple other projects.Cheers, Mark.
#38
@Mark:
Clearly you didn't catch my "buy hosting" joke earlier.... =)
07/03/2006 (8:40 am)
I dont have a clue whether they will release my code, but it is a big file to host...@Mark:
Clearly you didn't catch my "buy hosting" joke earlier.... =)
#39
07/05/2006 (12:48 am)
Lol, just skimmed earlier.
#40
08/20/2006 (4:59 pm)
Will this ever be released?, I think the rts kit has been neglected with all the other things going on. Could you not make a resouce for the fog of war as you did with the pathfinding. It looks really neat.
Torque Owner Ricky Taylor
Heres a screenie!