Freeze when client loads during datablocks
by Anthony · in Torque Game Engine · 05/07/2006 (12:51 am) · 3 replies
I am working on getting multiplayer going, but I am having some problems, the host can start and join a game just fine, but when another tried to join, they freeze up about85-90% of the way through loading datablocks. Both clients were running of the exact same file base and the log file on the client stops:
Anybody know of any reasons why this may be happenning?
Thanks,
Anthony
*** Phase 1: Download Datablocks & Targets Error: shape starter.fps/data/shapes/crossbow/ammo.dts-collision detail 0 (Collision-3) bounds box invalid! Error: shape starter.fps/data/shapes/crossbow/ammo.dts-collision detail 0 (Collision-3) bounds box invalid!
Anybody know of any reasons why this may be happenning?
Thanks,
Anthony
#2
Where in the code would I be able to echo the current datablock being requested/sent?
Thanks for the help :)
05/07/2006 (12:37 pm)
Yes I have, I use tge_lobby as well as the soldier pack and a few custom made resources for ctf, king of the hill, etc. I have had this problem once before, but it was due to lack of audio files, but that gave echo's on the log.Where in the code would I be able to echo the current datablock being requested/sent?
Thanks for the help :)
#3
05/08/2006 (4:53 pm)
Any ideas?
Torque Owner Mike Rowley
Mike Rowley
Have you modified the fps game?