Mouse scripts linked to specific images?
by Daniel Horton · in Torque Game Builder · 05/05/2006 (9:15 pm) · 5 replies
Hello again,
My entire programming backround revolves around flash and, as a consequence, actionscript. When I wanted to make something happen when a user clicked on an image, I would just tie the script for the desired action directly into the image itself. Is there a similar way to do this in Torquescript? Everything I've seen seems to deal with monitoring coordinates of the mouse in the scene, as opposed to starting said action when the mouse is hovering over an image with a script attached to it.
My entire programming backround revolves around flash and, as a consequence, actionscript. When I wanted to make something happen when a user clicked on an image, I would just tie the script for the desired action directly into the image itself. Is there a similar way to do this in Torquescript? Everything I've seen seems to deal with monitoring coordinates of the mouse in the scene, as opposed to starting said action when the mouse is hovering over an image with a script attached to it.
About the author
#2
You can give different objects different "sprits" in this way, i think.
05/06/2006 (11:27 am)
I think there is a callback function like onEnter (name may not be right) that is called when the mouse enters a t2dsceneobject. Search in the reference file, look through the callback functions.You can give different objects different "sprits" in this way, i think.
#3
05/06/2006 (5:36 pm)
I think I found what you were talking about {onMouseEnter}, but it seems to register when the curser comes into the scene window itself, and not an object within it. If anyone has any other ideas, or if I misread what onMouseEnter actually does, any help would be great
#4
www.garagegames.com/mg/forums/result.thread.php?qt=43354
The user name/pw is further down in that thread.
05/07/2006 (4:28 am)
Download the wack-a-mole mini game tutorial. It shows how to do exactly what you are asking. The thread with the link is here:www.garagegames.com/mg/forums/result.thread.php?qt=43354
The user name/pw is further down in that thread.
#5
05/07/2006 (8:35 am)
I'm knee deep. That was perfect. Thank you so much.
Torque Owner Philip Mansfield
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I know the RTS tutorial needs some updating to run with Beta 2, but I.m not sure about the other ones.