Any free examples of bldgs? (Im looking for a Mansion building)
by John Klimek · in Artist Corner · 05/05/2006 (12:50 pm) · 3 replies
I'm looking to create a mansion type of building for a clue-like game for about 4 to 12 players. The mansion will need to be fairly large but not huge, and will be about 90% of the entire mission (there will be a little outside area outside of the mansion but that's it).
Does anybody have any examples of this? Do any free maps/interiors exist for this?
Thanks,
John
Does anybody have any examples of this? Do any free maps/interiors exist for this?
Thanks,
John
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#2
I'd be willing to purchase content packs (for household items and such) but I'm having tons of problems getting ANY .3DS/.MAX model into Torque with it's texture/material (See here: http://www.garagegames.com/mg/forums/result.thread.php?qt=43834)
05/05/2006 (2:06 pm)
Yeah, $60 is a bit too much for me to spend right now...I'd be willing to purchase content packs (for household items and such) but I'm having tons of problems getting ANY .3DS/.MAX model into Torque with it's texture/material (See here: http://www.garagegames.com/mg/forums/result.thread.php?qt=43834)
#3
I would still recommend fleshing out the gameplay and prototyping with programmer art first and then concentrating on making it look pretty.
05/05/2006 (3:17 pm)
I've answered in several of your other posts, but there are a number of problems with using models that were never meant for 3D real-time gaming. You are running into a number of them, but the most significant is experience with 3D software.I would still recommend fleshing out the gameplay and prototyping with programmer art first and then concentrating on making it look pretty.
Associate David Montgomery-Blake
David MontgomeryBlake
It is, however, only the exterior. And probably a bit spendy for your blood. But it is nice (their urban packs are pretty nice, too). You can check renderosity and turbo squid as well. Not free, but they're there.
I would actually recommend creating it on paper and then prototyping it for gameplay. Then, once you have it prototyped and working, contract an artist to make a high-quality, detailed mansion. It'll be much better than trying to fit your game idea to a piece of pre-made content.