Game Development Community

MS3 particle and trigger problem - anyone confirm?

by Thomas \"Man of Ice\" Lund · in Torque Game Engine Advanced · 05/05/2006 (9:30 am) · 7 replies

I'm trying to track down a problem that we have gotten since upgrading from MS2 to MS3

While inside a trigger, we cannot visually spawn projectiles.

If I delete the trigger our plane is inside, then the projectiles show up fine with no other change.

All the relevant code parts are being called, and each projectile gets an id and are added to the mission groups without a problem. But they are not showing up.

Can anyone confirm this problem, or maybe even point to a fix?

The exact same code worked fine in MS2, but maybe I missed something while merging.

#1
05/16/2006 (1:22 pm)
Fireing projectiles inside a trigger worked for me in MS3. Do you still have the problem?
#2
05/17/2006 (3:18 am)
Thanks for testing. We still have the problem.

Might be an internal camera/scoping problem then.
#3
05/18/2006 (5:06 pm)
This is a bug I unintentionally introduced in 1.4 (a port from some old game code) and it probably got merged into MS3. Just go and comment out Trigger::castRay() and you should be fine.
#4
05/18/2006 (10:44 pm)
Matt: thanks!!!!
#5
10/03/2006 (5:21 am)
This bug is still present in MS4.
#6
10/03/2006 (9:59 pm)
I can confirm Stefans report. Still present in MS4.
#7
10/04/2006 (4:27 pm)
OK, got it.