More questions from a would be buyer
by Indie Tool Shed · in Torque Game Builder · 05/05/2006 (6:10 am) · 3 replies
I've played the demos, scanned through what I'm allowed access to on this site since I haven't purchased the product yet. What I would like to know is:
1 - Can you easily enable/disable vsync in the scripting language?
2- In the features, I notice a vague mention of the 2d engine supporting 3d objects. I'm not clear as to what extent 3d object are supported. If I were to make a top down game, could I have 3d objects placed on the level, such that as you move around the 2d plane, the view of the 3d objects changes as you would expect?
3 - In the level editor, is there a limit (aside from memory) as to how big a level can be?
4 - Regarding sound, can multiple music files be played in the background continuously and simultaneously?
This product looks great, if it's able to do most of what I need it to do, then I can't wait to buy it and start using it.
Thank you.
1 - Can you easily enable/disable vsync in the scripting language?
2- In the features, I notice a vague mention of the 2d engine supporting 3d objects. I'm not clear as to what extent 3d object are supported. If I were to make a top down game, could I have 3d objects placed on the level, such that as you move around the 2d plane, the view of the 3d objects changes as you would expect?
3 - In the level editor, is there a limit (aside from memory) as to how big a level can be?
4 - Regarding sound, can multiple music files be played in the background continuously and simultaneously?
This product looks great, if it's able to do most of what I need it to do, then I can't wait to buy it and start using it.
Thank you.
#2
The 3d objects support is .DTS format which is the same 3D format that Torque Game Engine and Shader Engine use. There are DTS exporters for Maya, Max, Blender etc.
The TGB 2D scene has z-ordering via layer numbers but no real Z-depth. So your 3d object is basically like a 2d sprite in the scene which has no depth or perspective. However the 3d object can be scaled, rotated, animated and skins applied. Which you could make some really interesting effects with. I am definitely going to use many 3d objects in my TGB game.
06/21/2006 (4:27 pm)
2 - Just to followup on what Anthony said.The 3d objects support is .DTS format which is the same 3D format that Torque Game Engine and Shader Engine use. There are DTS exporters for Maya, Max, Blender etc.
The TGB 2D scene has z-ordering via layer numbers but no real Z-depth. So your 3d object is basically like a 2d sprite in the scene which has no depth or perspective. However the 3d object can be scaled, rotated, animated and skins applied. Which you could make some really interesting effects with. I am definitely going to use many 3d objects in my TGB game.
#3
06/21/2006 (10:37 pm)
Turning vsync off or on is easy yes, the engine has a bunch of "prefs", or preferences you can set in script that dictate various operating parameters (like whether or not to wait for vsync).
Torque Owner Anthony Fullmer
2. yes, this can be achieved with some code tweaks
3. no there isnt, i think the scenegraph is default 1.47million units by 1.37 million units large or something like that
4. yes there can be...there is an audio tutorial that comes with the engine that shows you how to do this