New Engine Object Class with Datablock help
by Johnathan Moore · in Torque Game Engine · 05/04/2006 (1:17 pm) · 4 replies
Hi im having alot of trouble with this, ive made a new object & datablock type but whenever it attempts to create a new instance it freezes,its doesnt crash so its impossible to debug. This is the code
code
code
About the author
Been tinkering with this since I was young.
#2
typedef GameBaseData ParentData;
It should be:
typedef GameBaseData Parent;
This would explain your problems on a new instance.
05/04/2006 (2:09 pm)
Unless I'm totally off, this may be your problem:typedef GameBaseData ParentData;
It should be:
typedef GameBaseData Parent;
This would explain your problems on a new instance.
#3
Im trying your idea stephen
05/04/2006 (2:13 pm)
No you arn't totally off,:p I changed gamebasedata to that, thats the only code change to the normal engine files ive made. there are no compilation errorsIm trying your idea stephen
#4
05/05/2006 (12:17 pm)
After playing around commenting bits out it seems I have been barking up the wrong tree, the problem seems to be in one of the functions it calls,sorry about that
Torque 3D Owner Stephen Zepp