Why should I buy Torque over another engine? (eg. TrueVision3D)
by John Klimek · in General Discussion · 05/03/2006 (12:27 pm) · 7 replies
I'm contemplating which 3D engine to buy and Torque seems nice but graphically it doesn't seem anywhere near as nice as Ogre3D (free) or TrueVision 3D ($150.00).
The nice thing about TGE is that it has complete networking support and it "just works".
However, I'm really not sure what to do. Can somebody explain why I should buy TGE instead of TrueVision3D or another 3D engine?
The nice thing about TGE is that it has complete networking support and it "just works".
However, I'm really not sure what to do. Can somebody explain why I should buy TGE instead of TrueVision3D or another 3D engine?
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#2
the rest are mostly scenegraph's and renderer's.
With the exception of true vision which I haven't really examined, someone else can comment there.
but basically it comes down to what you want to program.
for example, you could pick up OpenSceneGraph.
that badboy has oodles of code ready to go.
but at the same time its not a full feature game engine.
alot of stuff needs to be done to make a game with it.
same with ogre, even nebula device needs alot of code to get a game up and running.
if you want to put a game together and not work on infrastructure and framework you should select an appropriate engine.
if you absolutely need all the wizz bang features your maybe going to have to pick up something newer that doesnt have the proven track record that a completed game engine has.
for the $100 it is a good buy if anything to run your tests on get your game to demo and see if you really do need the wiz bang not provided.
having the complete c++ make it simple to do this.
you can prototype with torque very fast.
and take that logic and some of your own programming to a different engine if you must.
05/03/2006 (12:38 pm)
Torque is really one of the only full featured "Engine's"the rest are mostly scenegraph's and renderer's.
With the exception of true vision which I haven't really examined, someone else can comment there.
but basically it comes down to what you want to program.
for example, you could pick up OpenSceneGraph.
that badboy has oodles of code ready to go.
but at the same time its not a full feature game engine.
alot of stuff needs to be done to make a game with it.
same with ogre, even nebula device needs alot of code to get a game up and running.
if you want to put a game together and not work on infrastructure and framework you should select an appropriate engine.
if you absolutely need all the wizz bang features your maybe going to have to pick up something newer that doesnt have the proven track record that a completed game engine has.
for the $100 it is a good buy if anything to run your tests on get your game to demo and see if you really do need the wiz bang not provided.
having the complete c++ make it simple to do this.
you can prototype with torque very fast.
and take that logic and some of your own programming to a different engine if you must.
#3
- Generally other "Game Engines" are largely "3D render engines" and thats it. Torque tends to be a much more complete "Game Engine", including Networking (as you know), (some) physics, terrain engine etc.
- editor tools, and starter-kits included.
- Torque has shipped games, including AAA titles
- Huge, and really supportive community
- In the right hands torque already looks just as good/better than alot of the user-posted shots on TrueVision3d's page
- When Torque-Shader-Engine is done it will visually be equal/ahead of anything else in it's bracket
- NASA chose Torque over 40 other "Simulation Engines"...
Just off the top of my head. Hope that helps.
Steven
05/03/2006 (12:47 pm)
*Short Answer*- Generally other "Game Engines" are largely "3D render engines" and thats it. Torque tends to be a much more complete "Game Engine", including Networking (as you know), (some) physics, terrain engine etc.
- editor tools, and starter-kits included.
- Torque has shipped games, including AAA titles
- Huge, and really supportive community
- In the right hands torque already looks just as good/better than alot of the user-posted shots on TrueVision3d's page
- When Torque-Shader-Engine is done it will visually be equal/ahead of anything else in it's bracket
- NASA chose Torque over 40 other "Simulation Engines"...
Just off the top of my head. Hope that helps.
Steven
#5
05/03/2006 (3:10 pm)
If you have trouble deciding, just buy both. They're not very expensive.
#6
I've purchased TGE. Hopefully I can create some good games!
=)
05/03/2006 (3:47 pm)
Thanks for all of the responses!I've purchased TGE. Hopefully I can create some good games!
=)
#7
05/03/2006 (4:02 pm)
You made the right choice. Torque is really a blessing
Associate David Montgomery-Blake
David MontgomeryBlake
What I would recommend is looking at the engines, looking at the communities, and evaluating your target market. If cross-platform gaming is in the plans, Truevision isn't the engine for you. If you are only looking at Windows distribution, it might be.
I've seen excellent games made with TV3D and Torque. But it's hard to just throw out engine comparisons without knowing type and target.