Game Development Community

Does TGE support persistent score tracking? (eg. usernames)

by John Klimek · in Torque Game Engine · 05/03/2006 (10:28 am) · 4 replies

Does TGE v1.4 support any kind of persistent storage?

For example, I'd like to keep statistics about each player playing my game... (eg. total kills, etc, etc....)

#1
05/03/2006 (10:53 am)
You have to add that yourself.

I used this resource to integrate sqlite for persistent storage:
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5531
#2
05/03/2006 (10:57 am)
No it doesn't have any built in feature like that.

First is this a network multiplayer game? Are you needing to store stats on the internet where they are available to everyone or just locally? Do the stats need to be secure from tampering or spoofing?
#3
05/03/2006 (11:24 am)
Yes, this is going to be a network/multiplayer game.

I'd be a bit confused on where to actually store the statistics. Ideally I'd like them uploaded to a website running a simple PHP script or something... (or maybe something more secure to prevent cheating/spoofing?)

Each client can also be a server (just like every FPS game), so I can't store statistics locally because it would only be useful for that particular server.

Also, on a related topic, how do Torque master servers work? Do they even exist? For my game, how will people find other game servers? Also, do dedicated servers exist? (do I have to code for them specially?)

Sorry for all of the questions...
#4
05/03/2006 (11:35 am)
Torque has a test master server which you can use to test online gaming. The default starter kits are pre configured to connect to this server.

Dedicated servers do exist, to use run the exe with a switch of:

-dedicated -mission

eg

TorqueLightingKit -dedicated -mission starter.fps/data/missions/bridgeCrossing.mis