Errors Compiling with VS2005 Express
by Matthew Harris · in Torque Game Engine · 05/02/2006 (9:32 pm) · 4 replies
Hey, This is my errors I get compiling with VS2005 Express. This is a clean torque build. Not sure whats up with it. Any help is appreciated.
------ Build started: Project: opengl2d3d, Configuration: Debug Win32 ------ Embedding manifest... Project : error PRJ0002 : Error result -1073741819 returned from 'C:\Program Files\Microsoft Visual Studio 8\VC\bin\mt.exe'. Build log was saved at "file://c:\PuttPutt\lib\out.VC8.DEBUG\opengl2d3d\BuildLog.htm" opengl2d3d - 1 error(s), 0 warning(s) ------ Build started: Project: glu2d3d, Configuration: Debug Win32 ------ Embedding manifest... Project : error PRJ0002 : Error result -1073741819 returned from 'C:\Program Files\Microsoft Visual Studio 8\VC\bin\mt.exe'. Build log was saved at "file://c:\PuttPutt\lib\out.VC8.DEBUG\opengl2d3d\BuildLog.htm" glu2d3d - 1 error(s), 0 warning(s) ------ Build started: Project: Torque Demo, Configuration: Debug Win32 ------ Performing Custom Build Step Project : error PRJ0003 : Error spawning 'C:\WINDOWS\system32\cmd.exe'. Creating browse information file... Microsoft Browse Information Maintenance Utility Version 8.00.50727 Copyright (C) Microsoft Corporation. All rights reserved. BSCMAKE: error BK1506 : cannot open file '..\engine\out.VC8.DEBUG\abstractPolyList.sbr': No such file or directory Build log was saved at "file://c:\PuttPutt\engine\out.VC8.DEBUG\BuildLog.htm" Torque Demo - 2 error(s), 0 warning(s) ========== Build: 0 succeeded, 3 failed, 4 up-to-date, 0 skipped ==========
#2
05/03/2006 (2:05 pm)
I followed the directions of that article to the T, I need to know how to fix these specific errors.
#3
05/03/2006 (2:36 pm)
I fixed two errors. The manifest errors by disabling build manifest in the project's properties. I still have this nasty error.------ Build started: Project: Torque Demo, Configuration: Release Win32 ------ Performing Custom Build Step Project : error PRJ0003 : Error spawning 'C:\WINDOWS\system32\cmd.exe'. Build log was saved at "file://c:\PuttPutt\engine\out.VC8.RELEASE\BuildLog.htm" Torque Demo - 1 error(s), 0 warning(s) ========== Build: 1 succeeded, 1 failed, 5 up-to-date, 0 skipped ==========
#4
Select:
-Project->Properties
-Expand Configuration Properties
-Expand Custom Build Step
-Take a look at the Command Line and verify you can execute this command line without error.
This command line is run via the cmd.exe and if it fails Microsoft Visual Studio reports back that it had an error Spawning cmd.exe which is technically correct but give you no real help in debug.
Post back here if that fixes your problem. If it does I will update TDN to include this helpful hint. I looked at my Custom Build steps and they are all blank.
If that is not the issue there are several other Command line areas within the config that you should check. Everytime I have seen "Error spawning 'C:\WINDOWS\system32\cmd.exe" it has been because of a poorly constructed command line.
05/03/2006 (3:17 pm)
The error you are seeing is most likely from a Custom Build Step's.Select:
-Project->Properties
-Expand Configuration Properties
-Expand Custom Build Step
-Take a look at the Command Line and verify you can execute this command line without error.
This command line is run via the cmd.exe and if it fails Microsoft Visual Studio reports back that it had an error Spawning cmd.exe which is technically correct but give you no real help in debug.
Post back here if that fixes your problem. If it does I will update TDN to include this helpful hint. I looked at my Custom Build steps and they are all blank.
If that is not the issue there are several other Command line areas within the config that you should check. Everytime I have seen "Error spawning 'C:\WINDOWS\system32\cmd.exe" it has been because of a poorly constructed command line.
Torque Owner Yannick Lahay
I recommend you to read this article.
They explain how to compile TGE using VS2005 Express, without any problem! :)
I followed the new directions, and it compiled without errors, and without any warning!
So, apply the new directions to a clean copy of TGE, and it works :D