Game Development Community

StartFade?

by Doug Linley · in Torque Game Builder · 05/02/2006 (6:16 pm) · 0 replies

Does TGB not have the startFade function?
%gem.startFade(1000, 0, false);
and I'm getting the error
Connexion_Test/gameScripts/gemUtil.cs (316): Unknown command startFade.
  Object gem63(2174) gem63 -> t2dStaticSprite -> t2dSceneObject -> SimObject

%gem is t2dStaticSprite object.