Game Development Community

Big problem.

by Tyler Cattafi · in Artist Corner · 05/02/2006 (6:02 pm) · 6 replies

How's this sound... I was trying to export a 4k triangle mesh out of max. It's set up correctly with a detail marker, etc, etc. I'm locking up fully. This is the second model its doing it with too. The other mesh is 7k triangles. Both lock up exporting from max 8, and max 7. Any solutions? Is there like a poly cap that the exporter won't export past? It's generating a dump file but it's empty. I can export a simple shape easily so I know I've set it up correctly.

Any help is greatly appreciated, this has me stumped, and it's one of those things that might force an engine change. We have 2 months left to complete our game and this is one of those things that can't happen at this stage.

#1
05/02/2006 (6:47 pm)
Send me the . max file and I will take a look at it to see if there is anything I can see. There is not a cap on the number of polys, but really high poly single meshes can crash the exporter (over 10K polys for a single mesh)..

it also depends on what the mesh is and what settings are set. If you have an exporter that was built from the SDK and not downloaded, it could be a debug version (which would be bad, as it would appear to hang while actually taking forever to export)..
#2
05/03/2006 (5:27 am)
Thanks for the reply, I'll send it along.
#3
05/03/2006 (4:13 pm)
Let me just apologize first for wasting a post.

I'd say it's taking around 3 mins to export. I randomly walked away to smoke a cigarette while I was trying it again in class today and when I came back it was fine. The thing that threw me was I exported a character that was around 2k tris with bones and all, and it took like 15 seconds, so after about the 60 second mark I figured it was a max crash.

Sorry again, I'll try to be a little bit more patient next time, but don't be surprized if you see any more feverish posts about not getting things to work, etc, etc. I'm a little high-strung at times :D
#4
05/03/2006 (6:07 pm)
60 seconds seems long. is the exporter the one you downlaoded from garagegames?
#5
05/04/2006 (12:23 am)
The exporter IS rather slow when it comes to skinned meshes, expecially with a lot of polygons. 3 minutes does indeed sound a bit long but with a slow computer it's probably not impossible.
#6
05/04/2006 (8:33 am)
I have seen the exporter take an exceptionally long time on 8k, 10k and 20k meshes when not using a debug build of the exporter, but these were models that had more than a few issues with the model structure and the data that was contained within it.

I would try to do the "box trick" on the nodes and then look into some quick and dirty weld operations to start things off. At the very least you will nuke out any erronious data or verticies that are lying within the floating point tolerance of the exporter.

Logan