Game Development Community

Quick Question - opening particle editor on the mac?

by Ben Shive · in Torque Game Builder · 05/02/2006 (12:16 pm) · 4 replies

The instructions say to hit 'F11' to open it. On OSX it's mapped to Expose, so I never see the particle editor itself from my new project. There a script window way to open it or alternate way to bring it up? The forum search wasn't much help other than plenty of mentions to use F11.

#1
05/02/2006 (5:04 pm)
I'm new at all this, but as far as I can tell, the Particle Editor can't be "launched" in Beta 2 like for example the UI editor

You *can* however take a existing particle system (a *.eff file) from one of the demo's and put it into your data/particle directory of your game. Then load up the game engine and project and drag/drop the particle system to a level.

(The particle system will appear in the particle list, most likely as a grey box. When dragged onto the level, it will also most likely be invisible because it is missing all the graphics links)

Next click on the system in the level, and select the *EDIT* tab from the right hand side. This allows you to edit the particle system. You can pretty much do whatever you want, but on my copy the group of commands related to Emitter settings seems to be too small (and changes it content view from time to time) so I am unable to actually edit most of the settings for a single emitter
#2
05/02/2006 (5:19 pm)
@Ben - Press the apple/command key and F11 at the same time.
#3
05/02/2006 (5:23 pm)
Thanks, I'd tried that too and didn't see a darned thing. I just realized that I didn't copy any of the images associated with the effect, so of course I'd see nothing! Doh! Fiddling with settings now, guess I need to look up what they all do.

@Alex: Cmd-F11 didn't work for me
#4
05/02/2006 (8:08 pm)
You could also change the keys that are mapped to Expose. Go to System Preferences ... Dashboard & Expose and you can change the Keyboard and mouse shortcuts.