FxShapeReplicator crashes
by Stephan - viKKing - Bondier · in Technical Issues · 05/02/2006 (1:49 am) · 11 replies
I'm experiencing fsShapeReplicators crashes each time I try to use it...
It really bugs me.
Macintosh iBook G4 1,33 Ghz, with 1,25 Gb RAM, Radeon Mobility 9200 with 32 Mb VRAM.
TGE 1.4u
Here is my latest test (used in a OrkTown modified terrain (flattened area!)):
new fxShapeReplicator(Replicator001) {
position = "570.475 368.306 241.481";
rotation = "1 0 0 0";
scale = "1 1 1";
HideReplications = "1";
ShowPlacementArea = "0";
PlacementAreaHeight = "25";
PlacementColour = "0.4 0 0.8 1";
shapeFile = "~/data/shapes/items/healthPatch.dts";
Seed = "1376312589";
ShapeCount = "10";
ShapeRetries = "100";
InnerRadiusX = "0";
InnerRadiusY = "0";
OuterRadiusX = "70";
OuterRadiusY = "70";
AllowOnTerrain = "1";
AllowOnInteriors = "0";
AllowOnStatics = "0";
AllowOnWater = "0";
AllowWaterSurface = "0";
AlignToTerrain = "0";
Interactions = "0";
AllowedTerrainSlope = "15";
TerrainAlignment = "1 1 1";
FixShapeAspect = "1";
ShapeScaleMin = "1 1 1";
ShapeScaleMax = "1 1 1";
ShapeRotateMin = "0 0 0";
ShapeRotateMax = "0 0 0";
OffsetZ = "0";
};
It really bugs me.
Macintosh iBook G4 1,33 Ghz, with 1,25 Gb RAM, Radeon Mobility 9200 with 32 Mb VRAM.
TGE 1.4u
Here is my latest test (used in a OrkTown modified terrain (flattened area!)):
new fxShapeReplicator(Replicator001) {
position = "570.475 368.306 241.481";
rotation = "1 0 0 0";
scale = "1 1 1";
HideReplications = "1";
ShowPlacementArea = "0";
PlacementAreaHeight = "25";
PlacementColour = "0.4 0 0.8 1";
shapeFile = "~/data/shapes/items/healthPatch.dts";
Seed = "1376312589";
ShapeCount = "10";
ShapeRetries = "100";
InnerRadiusX = "0";
InnerRadiusY = "0";
OuterRadiusX = "70";
OuterRadiusY = "70";
AllowOnTerrain = "1";
AllowOnInteriors = "0";
AllowOnStatics = "0";
AllowOnWater = "0";
AllowWaterSurface = "0";
AlignToTerrain = "0";
Interactions = "0";
AllowedTerrainSlope = "15";
TerrainAlignment = "1 1 1";
FixShapeAspect = "1";
ShapeScaleMin = "1 1 1";
ShapeScaleMax = "1 1 1";
ShapeRotateMin = "0 0 0";
ShapeRotateMax = "0 0 0";
OffsetZ = "0";
};
About the author
Contributor to Dark-Wind: War on Wheels from Sam Redfern.
#2
Without better results.
05/03/2006 (1:09 pm)
I tried several times and finally switched to the healthpack that seemed less complex.Without better results.
#3
05/04/2006 (12:27 am)
Are you doing it through the World Creator or manually editing the mission file?
#4
It works fine until I try to display the shapes. So it maybe a video card problem.
05/04/2006 (2:40 am)
World Creator.It works fine until I try to display the shapes. So it maybe a video card problem.
#5
05/04/2006 (3:56 am)
Can you place a Static Shape? If so I don't see why it should give you any problems.
#6
Yes, I can place static shapes. This is why I really don't see what's wrong.
05/05/2006 (12:24 am)
BurNing, thanks for your time! :-)Yes, I can place static shapes. This is why I really don't see what's wrong.
#8
Error at line 50 in fRandom.h
And thanks to remind me you made that resource available!
How is your project going?
05/06/2006 (4:20 pm)
At least I have an error now:Error at line 50 in fRandom.h
And thanks to remind me you made that resource available!
How is your project going?
#9
My project is coming along good... thanx...
05/08/2006 (12:17 am)
Strange... What are you compiling with?My project is coming along good... thanx...
#10
Compiling: Apple's Xcode 2.2.1 (latest).
Would you mind sending a .mis file with a screenshot of the replicator?
I reported the bug to GG.
05/08/2006 (2:17 pm)
Your project: I know, I finally noticed your update on May 5th... 8-)Compiling: Apple's Xcode 2.2.1 (latest).
Would you mind sending a .mis file with a screenshot of the replicator?
I reported the bug to GG.
#11
05/08/2006 (11:37 pm)
Check you mail (at profile mail)
Torque Owner James Laker (BurNinG)
Try using a tree instead (worked for me on clean build)