How easy are line-of-sight checks in TGE?
by John Klimek · in General Discussion · 05/01/2006 (12:48 pm) · 1 replies
I'm thinking about buying TGE and I've already been told that it's possible to do line-of-sight (LOS) checks in TGE but I'm wondering how complicated they are.
For example, let's say I want something to happen when a player see's another player killing somebody. So for example I'd assume that I'd trigger a "death event" when the death occurs but then I'd have to see if anybody nearby players saw the death.
How complicated is this? I realize that TorqueScript itself can't be posted in here, but I'm wondering how easy/simple this would be to code...
For example, let's say I want something to happen when a player see's another player killing somebody. So for example I'd assume that I'd trigger a "death event" when the death occurs but then I'd have to see if anybody nearby players saw the death.
How complicated is this? I realize that TorqueScript itself can't be posted in here, but I'm wondering how easy/simple this would be to code...
About the author
Torque 3D Owner Stephen Zepp