Game Development Community

Tutorials

by Simon Brain · in Torque Game Engine · 05/01/2006 (12:15 pm) · 9 replies

Am I missing something or is the dicumentation terrible, I simply cannot find any tutorials or documentation that take me through building a world from scratch other than the getting started pdf which does not go into any real detail. Help!!!

Thanks Simon

#2
05/01/2006 (1:28 pm)
I have tried this site but all I want to do at present is draw some terrain and then add a water block, do I have to use scripting or can it be achieved from the world creator GUI?

Thanks Simon
#3
05/01/2006 (3:57 pm)
You can use the built in terrain editor to shape your terrain, texture it, add water blocks.
I think the online documentation had some page about the built in editors?

Try this for the Mission/Terrain editor:
www.garagegames.com/docs/tge/general/ch04.php
Table of content link to 10 pages covering built in tools you will need to do what you ask

and this for the gui editor which you may no need yet anyway, the above link is more important to get started:
www.garagegames.com/docs/tge/general/ch03.php

I hope this helps
#4
05/01/2006 (4:07 pm)
1. Read the getting started tutorial. This will give you information on editing terrain.
2. Read the water block information on TDN. This is most likely your stumbling block as water blocks act a bit differently than other objects.
3. You have what you asked for.
#5
05/03/2006 (12:26 am)
Painful as it may sound, buy Ed Maurina's new book and Ken Finney's two older books if you are serious about this. You'll get just about everything you need from the three of them.
It'll be agonizingly slow otherwise.

Dave.
#6
05/03/2006 (7:10 am)
Trust me. Make the investment into Ed's Book and Ken Finney's book. It will save you a lot of time and fustration.
#7
05/03/2006 (7:41 pm)
Dave and Dennis are correct. I'm reading Kens books for the 4th time and still learning things that would have taken me years to learn just playing with the engine. Tutorials are great if you already know the engine, but when you are just starting with it, nothing takes the place of a well written book. (plus Ken has a super since of humar that plays throughout the books)
#8
05/07/2006 (10:17 am)
Thanks guys just ordered both books from amazon!
#9
05/10/2006 (10:50 pm)
Right there with ya Simon, ordered Ken's book myself lol. I'm coming over from having written my own game and graphics engines ... was hoping this would save time for an idea we had - hopefully the book will help me realize that.