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Exporting from 3DS

by Chris Unitt · in Artist Corner · 04/30/2006 (9:29 pm) · 7 replies

I need advice on how I should be modeling in 3DS.

I've been working on a pistol model, get it game ready, export it out of 3DS bring it into Torque and the gun is about the size of a medium skyscraper!!!

When I model is there a unit of measurment I should be modeling by?

Secondly it seems to have lost all it's textures.. but right now I am more concerned with getting my models the correct size..

Thanks in advance!!

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#1
04/30/2006 (10:33 pm)
1 unit of anything in 3DS Max = 1 meter (or unit) within Torque.
#2
05/01/2006 (10:01 am)
Thanks, I will see how that works.

Any ideas on why my textures did not export?
#3
05/01/2006 (10:35 am)
Couple possibilities if your texture shows in max but not ingame:
you're using procedurals and/or vertex colors in max, torque only supports bitmap textures (pretty sure the exporter complains if this is the case)
you're using bitmaps, but they are the wrong format (torque supports jpg and png)
you're using bitmaps, but they are not a power of 2 resolution (32, 64, 128, 256, 512, etc)
the texture is correct, but is not in the same directory as the dts
#4
05/01/2006 (11:23 am)
Just to add what Matt mentioned...

- All model UVW coordinates must exist on Map Channel 1. Data on any other map channel is not exported.
- Material must be a Standard or Multi/Sub-Object (with standard sub-map slots)
#5
05/01/2006 (12:58 pm)
Hmm.. I don't consider myself a 3DS guru by any means...

I don't quite understand exact what the Map channel 1 is.

All my materials are Multi/Sub-Object, within that I have 5 materials.

Where do I find these map channels?
#6
05/01/2006 (1:29 pm)
I work with max all the time.

When it comes to a character I am only able to use 1 Channel which is Channel 1 and thats located
in the Materials Rollout.

You have to make sure all of your Polygons at a Sub-Object level are set to 1.
I do this by Unwrapping the Object then Reapplying through the Unwrap U.V Modifier.

At First this was driving me crazy, everything would export, then in the game it
wouldnt show up right. I forget right now which set of docs I read and read again
but eventually I go it.

Channel 1 and only 1 Channel. Try searching "Unwrap". I think thats what you want.

-Surge
#7
05/01/2006 (2:19 pm)
Like surge said its listed as the channel spinner on your sub-material setting (ie. diffuse, reflection, opacity, etc.) in the Medit Material Editor and as the channel spinner on both the Unwrap UVW and UVW Map modifiers. You can also use the Channel Info tool to look deeper into your model.