Restart() function?
by Cinder Games · in Torque Game Engine · 04/27/2006 (9:06 pm) · 4 replies
I'd like to have a function called restart i can call via the console or anything else for that matter... that will simply quit torque, and restart it.
Anyone know how to go about creating this function?
Anyone know how to go about creating this function?
#2
05/15/2006 (3:24 pm)
What are you changing that requires a full restart of the program? Many script changes can be tested by re-exec'ing files at runtime, and most everything can be reloaded by exiting and restarting a mission...
#3
Hmmm so to get it to recompile the files, i'd just need to exec it again?
I can probably do that.
05/15/2006 (3:29 pm)
Mainly it's just scripts. restarting a missing doesn't recompile all the scripts. Hmmm so to get it to recompile the files, i'd just need to exec it again?
I can probably do that.
#4
05/15/2006 (3:34 pm)
Not restarting the mission, but actually quitting to the menu and then loading it up again. And for things that don't require datablocks or scenarios to be reset, I just have a function likefunction qe(){
exec("./scriptimworkingon.cs");
exec("./otherscriptimworkingon.cs");
}And then I just have to pop up the console and type go "qe" -> enter (it will append the "();" automatically even).
Torque Owner Cinder Games