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Camera Manipulation in V12?

by sean crabtree · in Torque Game Engine · 04/07/2001 (1:58 pm) · 2 replies

Will modifying the orignal camera placement in V12 be fairly simple? I need a camera system similar to Mario64/Conkers Bad Fur Day, or any 3D platformer for that matter. I actually want different camera angles for the various levels. Just interested because my programmer is fairly new to this type of stuff. Thanks

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#1
04/08/2001 (11:21 am)
There isn't any "built-in" camera placement in the v12. Almost any game object can act as a camera. You could pretty easily write scripts that would move the camera from one "camera" object to another based on where the player currently was. The camera objects could then be place and oriented in the mission editor. Not sure if that was what you were thinking about :)
#2
09/08/2003 (4:59 pm)
How is possible to move the point of view from player camera to an external camera placed in editor?