Game Development Community

Can't get AI to work correctly or at all.

by Donald "Yadot" Harris · in Torque Game Engine · 04/27/2006 (7:07 am) · 7 replies

Guys I need some help. I have done a lot of searching and I have put some resources to work like Mark Holcomb's AIGuard... only to find out it will not help me on flying units. So let me take you guys back a few steps to help setup the question. I have a simple game based on tutorial.base. I have added a flying vehicle from the TDN:

http://tdn.garagegames.com/wiki/DTS/3dsmax/Creating_a_Simple_Flying_Vehicle

I have it currently running and everything. Then I installed the AIGuard

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6773

Which I was told would not work with the flyers. And I was gave the explination as to why so I learn something there. Next...

I have done numerous searches on how to put in AI and then notice that they all assumed I knew how to even add in a bot. So I took a step back and started looking up how to add a bot. To no avail.. my only pet peave with GG is the resource system does not require people to put which version of TGE the code works with. So now my question to you:

Can you help me add in a simple bot flying or not (would prefer flying). I just want to get familiar with creating other objects in the game.

Then secondly could you help me associate that with some form of AI??

Thanks in advance guys.

#1
04/27/2006 (12:37 pm)
Check this

HTH
#2
04/27/2006 (1:08 pm)
Burno that is my next item I want to try. But I dont know how to actually call a bot or spawn one for that matter.
#3
04/27/2006 (4:24 pm)
It looks like everything you need and more is in that tutorial Bruno linked.

For an example of a basic collidable rendered object see this:

www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5414


- Robot (aka bot)

A mechanical device that sometimes resembles a human and is capable of performing a variety of often complex human tasks on command or by being programmed in advance.
#4
04/27/2006 (4:26 pm)
Thanks so you think the brunos link will help me actually add a bot? I will read through yours here after i come back from silent hill.
#6
04/28/2006 (5:10 am)
That looks like it will answer some questions. I will have to figure out what I am missing from Starter.fps to get the TDN article to work which should get me to learn some new things. Thanks Matt. Let me get cracking over this for the new week or two and see what I come up with. Thanks everyone for all your replies!
#7
05/05/2006 (1:15 am)
Is there anything like this for Vehicle AI?