TSE's FxFoliage Replicator Doesn't Work Networked
by J.C. Smith · in Torque Game Engine Advanced · 04/26/2006 (12:29 pm) · 22 replies
I gave details on this bug when it was still in bounty form, way back when. When I did people seemed stumped, but I just checked it again today with a fresh build, using the FxFoliage Replicator from head, on two different maps and the same bug has occured.
The foliage displays perfectly when you are running the client and server in one, by starting a mission for example. If you try to join a server though, the foliage does not display to any of the clients. It spits out an error message to the console that it could not find a suitable position for the foliage.
I've tried this with two different maps, and I've pasted datablocks that work perfectly in TGE straight into TSE and just changed the position to match the Atlas terrain, and this bug happens to me every time.
The foliage displays perfectly when you are running the client and server in one, by starting a mission for example. If you try to join a server though, the foliage does not display to any of the clients. It spits out an error message to the console that it could not find a suitable position for the foliage.
I've tried this with two different maps, and I've pasted datablocks that work perfectly in TGE straight into TSE and just changed the position to match the Atlas terrain, and this bug happens to me every time.
#22
08/23/2006 (1:52 pm)
If that is the function then yeh :) We have moved thinks around a bit, so stuff isn't in the exact places anymore
Torque Owner Tim Holt
By the way, I assume you are refering to the client/scripts/missionDownload.cs file.