How to make code support unicode?
by Jari · in Torque Game Engine · 04/25/2006 (4:19 am) · 3 replies
Hello,
I'm new to programming unicode support code and I have a IRC class in TGE 1.4 which should now be modified to support unicode. I understand that this might be difficult question to answer but as I said I don't know much about unicode (merely the reason behind it) and would appreciate any tips on this matter.
Thank you.
Jari.
I'm new to programming unicode support code and I have a IRC class in TGE 1.4 which should now be modified to support unicode. I understand that this might be difficult question to answer but as I said I don't know much about unicode (merely the reason behind it) and would appreciate any tips on this matter.
Thank you.
Jari.
#2
all I know is that after compiling the IRC class with unicode support the message parsing has not worked properly.
For example there's some odd chars in this test output:
well not all of the oddities show up in this forum post but maybe you'll get the idea...
04/26/2006 (2:49 am)
Thanks for the reply James,all I know is that after compiling the IRC class with unicode support the message parsing has not worked properly.
For example there's some odd chars in this test output:
NICK: reenode-connect COMMAND: PRIVMSG PARAMS: unknownone :VERSION PREFIX: freenode-connect!freenode@freenode/bot/connect
well not all of the oddities show up in this forum post but maybe you'll get the idea...
#3
Thanks!
04/27/2006 (1:57 am)
It looks like the IRC works after all without modifications, I could be wrong though because I dont know if IRC protocol supports UTF-16. But this is not an TGE related question so I just look for the info from elsewhere.Thanks!
Torque Owner Skylar Kelty
SkylarK