Tutorial on using DTS exporter; is there one?
by Tim Colwill · in Artist Corner · 04/24/2006 (8:14 am) · 4 replies
EDIT: Crap, meant to say, DSQ exporter, not DTS. I've exported things fine using DTS, but am stuck on the skeletal exporting, and I need to get it working asap...
Because - and this is probably the stupidest question - I've been searching around for two days and can't find one. And the TDN article on creating a complex character is about as helpful as a blank page - probably because it is a blank page...
Has anybody got a link to a tute that will help me? Using 3DSmax to create is not a problem, I just need some guidance on the exporter, the bone naming and such.
If anybody could help me out with a link or so, I'd be much obliged - hell, I might even fill out the TDN article as I go along. Thanks everyone!
-Tim
Because - and this is probably the stupidest question - I've been searching around for two days and can't find one. And the TDN article on creating a complex character is about as helpful as a blank page - probably because it is a blank page...
Has anybody got a link to a tute that will help me? Using 3DSmax to create is not a problem, I just need some guidance on the exporter, the bone naming and such.
If anybody could help me out with a link or so, I'd be much obliged - hell, I might even fill out the TDN article as I go along. Thanks everyone!
-Tim
#2
http://tdn.garagegames.com/wiki/DTS/3dsmax/Creating_a_Simple_Character#Create_sphere_and_box
The section "Export nodes" describes how to export the image to test.
Unfortunatly the picture does not match what the text is describing. It is asking you to rename the sphere to sphere2, but no where is that name located in the picture.
Very confused. I found the General Shape exporting section easier, except I can't seem to make a bounding box around the sphere. The box seems to always split the sphere in half. Driving me crazy :) Any tips?
04/27/2006 (5:03 am)
I checked the TDN article at http://tdn.garagegames.com/wiki/DTS/3dsmax/Creating_a_Simple_Character#Create_sphere_and_box
The section "Export nodes" describes how to export the image to test.
Unfortunatly the picture does not match what the text is describing. It is asking you to rename the sphere to sphere2, but no where is that name located in the picture.
Very confused. I found the General Shape exporting section easier, except I can't seem to make a bounding box around the sphere. The box seems to always split the sphere in half. Driving me crazy :) Any tips?
#3
"If you are just starting out with characters for the Torque Engine, it is advisable that you use the default player skeleton. The naming convention and structure of the skeleton is visible in the following image."
http://www.garagegames.com/docs/tge/general/images/max2dts/schematic_sm.jpeg
As you can see this image is tiny and impossible to make out the skeleton naming convention. Anybody got a larger version?
And Dennis, I found that too - I just named my sphere sphere2 when I ran through that tute (which badly needs editing) and pretended that the image said sphere2 instead of sphere1. I don't think it makes any real difference that I've noticed.
I've never had any trouble with creating bounding boxes - you just drag a box around the entire character...? Not sure what you mean.
04/29/2006 (10:58 pm)
Thanks, Surge - one thing though, on that second link, it says this:"If you are just starting out with characters for the Torque Engine, it is advisable that you use the default player skeleton. The naming convention and structure of the skeleton is visible in the following image."
http://www.garagegames.com/docs/tge/general/images/max2dts/schematic_sm.jpeg
As you can see this image is tiny and impossible to make out the skeleton naming convention. Anybody got a larger version?
And Dennis, I found that too - I just named my sphere sphere2 when I ran through that tute (which badly needs editing) and pretended that the image said sphere2 instead of sphere1. I don't think it makes any real difference that I've noticed.
I've never had any trouble with creating bounding boxes - you just drag a box around the entire character...? Not sure what you mean.
#4
i learned a lot from this tutorial video by SMDLabs for exporting character:
Torque Character Video Tutorial
and also i have the biped default name on my server :P , this is what i also use everytime i make my own character.
Biped names

Helper/Dummy necessary names:

i hope that helps :D
evi
=======
www.cubixstudio.com
3D Characters for sale
04/29/2006 (11:25 pm)
Tim,i learned a lot from this tutorial video by SMDLabs for exporting character:
Torque Character Video Tutorial
and also i have the biped default name on my server :P , this is what i also use everytime i make my own character.
Biped names

Helper/Dummy necessary names:

i hope that helps :D
evi
=======
www.cubixstudio.com
3D Characters for sale
Torque Owner Surge
MDNAMEDIA
CHAPTER 8
General Shape Exporting
http://www.garagegames.com/docs/tge/general/ch08.php
More Specific Character Exporting
http://www.garagegames.com/docs/tge/general/ch08s04.php
It starts to make sense after the 12th or 13th time.
I also found many other docs that go with it. But I am here at work
without my links.
-Surge