Game Development Community

Anyone sucessfully implement Newton?

by Matthew Harris · in Torque Game Engine · 04/23/2006 (5:03 pm) · 1 replies

Im working on a minigolf game and am lookomg at different routes to go as far as physics. I have tried RigidShape and ODEItem and they simply aren't cutting it. I can't use the brand new PhysX resource yet because there is no support for .dif files which my holes are made of.

Has anyone successfully implemented Newton Game Dynamics into torque. If so please share. :)

#1
04/23/2006 (8:17 pm)
There are already a couple threads on this. Check this thread out.

http://www.garagegames.com/mg/forums/result.thread.php?qt=16978