WIP] RPG Starter Kit
by Kaya Dogan · in Torque Game Engine · 04/23/2006 (3:45 pm) · 6 replies
I have found a team (mainly friends of mine) to develop an RPG title and we are currently working on a prototype after a planning phase of about 2 months (brainstorming, documentation,...). To achieve that goal, I am currently modding the starter.fps to suit our needs and I know there is much to do. One of our members is currently integrating the firebird database into the engine, so we can handle large ammounts of data.
During this prototyping-phase there will be a solid set of scripts and some engine changes, which I will try to create an RPG Starter Kit of. There will be scripts, modified engine sources/additional src, ui images and maybe some music in it. But please don't ask me how long it will take to complete this thing, because developing such a kit can take months over months...because it is a complete game (just without missions and other game-specific content).
So why an RPG Starter Kit? Because many have asked for one...and we are developing an RPG...so we have to create a solid ground for our RPG anyway, which is nothing else than a starter kit. If there are any other ppl out there working on an RPG Starter Kit, please let me know.
Here's the 'TO-DO' list for our starter kit:
- Firebird integration (currently in progress)
- Inventory System
- Combat System
- Shop System
- Faction System
And much more...the list is much longer, but we know that most probably many things won't make it into the final release, so the above is all we are sure being able to implement atm. Stuff like physics, multiplayer support and additional editors are not on the list above before we are sure that they will make it into the final release.
While working on the project, we will try to create videos of the prototype's current status from time to time...then I will post them here of course.
Thanks for your patience :)
During this prototyping-phase there will be a solid set of scripts and some engine changes, which I will try to create an RPG Starter Kit of. There will be scripts, modified engine sources/additional src, ui images and maybe some music in it. But please don't ask me how long it will take to complete this thing, because developing such a kit can take months over months...because it is a complete game (just without missions and other game-specific content).
So why an RPG Starter Kit? Because many have asked for one...and we are developing an RPG...so we have to create a solid ground for our RPG anyway, which is nothing else than a starter kit. If there are any other ppl out there working on an RPG Starter Kit, please let me know.
Here's the 'TO-DO' list for our starter kit:
- Firebird integration (currently in progress)
- Inventory System
- Combat System
- Shop System
- Faction System
And much more...the list is much longer, but we know that most probably many things won't make it into the final release, so the above is all we are sure being able to implement atm. Stuff like physics, multiplayer support and additional editors are not on the list above before we are sure that they will make it into the final release.
While working on the project, we will try to create videos of the prototype's current status from time to time...then I will post them here of course.
Thanks for your patience :)
#2
04/23/2006 (10:56 pm)
Firebird is a relational database (http://www.firebirdsql.org). It's based on Interbase afaik :D
#3
Also, you can make this connect to any type of database that has an ODBC driver. The scripts are abstracted so that a database connection is setup fairly easily and has nothing to do with the actual statements written in script.
04/26/2006 (9:03 am)
Depending on what you are looking to do, you might be reworking a lot of the stuff Dreamer has already done with his product at www.mydreamrpg.com. Basically, he offers a starter MMORPG kit that you are allowed to use to create your own RPG game. There is also an active community there to help with any questions you may have. They are currently in the middle of re-organizing how the Torque package is offered, so head over there and read if you would like to.Also, you can make this connect to any type of database that has an ODBC driver. The scripts are abstracted so that a database connection is setup fairly easily and has nothing to do with the actual statements written in script.
#4
05/04/2006 (5:06 pm)
Sounds like you've already made up your mind about the database, but there is already a resource for integrating SQLite into the engine, which may save you some time. Dreamer's tutorials have some info on that as well. There's also a resource for MySQL connecting, maybe useful.
#5
05/05/2006 (12:15 am)
Good Luck, a RPG-Kit is really missing thing in Torque.
#6
06/21/2006 (11:53 pm)
Some news here?
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