Game Development Community

Problems with Bumpmapping Resource

by Alan James · in Torque Game Engine · 04/23/2006 (12:59 pm) · 1 replies

I'm not sure what I've got going on here, but when implementing this resource:

www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6431

I have no compile errors, get the console message:

CG:callback set
CG:interior initShader started
CG: found frag profile...
CG:interior InitShader() finished
0


Which I believe is correct. I have the libs included, cg files, dropped the .cg and .exe into my example directory, created DOT3 compliant files with the both ATI and Nvidia tools, but I end up with this in game:

www.reallyreallygoodthings.com/screens/bumpscreenshot.jpg
Would love to hear from anyone who has successfully implemented this resource into 1.4 with TLK and the DRL resource. I'm kinda stumped.

- Alan
Really Really Good Things Studio

#1
04/23/2006 (11:09 pm)
Ok, seem to be getting closer, but if anyone has any clues on how to get this to blend without the color problems I'd appreciate it.

www.reallyreallygoodthings.com/screens/bumpscreenshot2.jpg
www.reallyreallygoodthings.com/screens/bumpscreenshot3.jpg
Thanks,

- Alan