Problems with Bumpmapping Resource
by Alan James · in Torque Game Engine · 04/23/2006 (12:59 pm) · 1 replies
I'm not sure what I've got going on here, but when implementing this resource:
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6431
I have no compile errors, get the console message:
CG:callback set
CG:interior initShader started
CG: found frag profile...
CG:interior InitShader() finished
0
Which I believe is correct. I have the libs included, cg files, dropped the .cg and .exe into my example directory, created DOT3 compliant files with the both ATI and Nvidia tools, but I end up with this in game:

Would love to hear from anyone who has successfully implemented this resource into 1.4 with TLK and the DRL resource. I'm kinda stumped.
- Alan
Really Really Good Things Studio
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6431
I have no compile errors, get the console message:
CG:callback set
CG:interior initShader started
CG: found frag profile...
CG:interior InitShader() finished
0
Which I believe is correct. I have the libs included, cg files, dropped the .cg and .exe into my example directory, created DOT3 compliant files with the both ATI and Nvidia tools, but I end up with this in game:

Would love to hear from anyone who has successfully implemented this resource into 1.4 with TLK and the DRL resource. I'm kinda stumped.
- Alan
Really Really Good Things Studio
About the author
Torque Owner Alan James
Really Really Good Things Studio
Thanks,
- Alan